I really like that I can drag and drop FBX files into Maya. I had brought
some models for a project and unfortunatly there were about 20 seperate fbx
files all at 000 origin. I would have had to file-import each one into xsi
but in Maya I just dragged and dropped and then sent to Softimage.


On Fri, Jun 13, 2014 at 7:44 AM, Perry Harovas <[email protected]>
wrote:

> I have been using Cinema 4D and the thing that has impressed me is that
> the plugins out there are really quite inexpensive.
> I know this isn't a "feature", but we cannot ignore the community that
> surrounds the application, and the community around C4D seems very strong.
>
> Anyway, the plugins are between $10 and $25 usually. Some are a few
> hundred, but rarely, and those add quite a lot of functionality. Turbulence
> FD, which I really want to buy,
> is a few hundred dollars, for instance, but is quite impressive in the
> time I have used the demo.
>
> When it comes to history, I found an amazing plugin called Storage Bin,
> that is best described as an Undo/Redo for each object (and even
> hierarchies) but it is NOT linear.
> It actually saves the current state a model (or light, or texture, etc.)
> is in, and allows you to restore that version at any time. It is a bit like
> the Soft abilty to revert the scene state from saved Quick Renders, but
> on a per object basis, and again, ot linear at all.
>
> You can always go back (or forward) to a saved state on a per-object basis.
> This is a very cool ability, offering a lot of functionality for showing
> clients iterations, having them decide on a version of a model, or
> whatever, and even if they change their mind to a totally different version
> at the last minute, you can go to that version and all the transforms (on
> an object level anyway) will be retained.
>
> It is $24.
>
> That kind of economics will really help my transition.
>
>
>
>
> On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos <[email protected]>
> wrote:
>
>> I've been trying modo for the last 3 weeks and I must say that I'm really
>> impressed. The only draw back is the lack of modeling history.
>> —
>> Sent from Mailbox <https://www.dropbox.com/mailbox>
>>
>>
>> On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante <[email protected]>
>> wrote:
>>
>>> When using Houdini I've found Openvdb to be frankly phenomenal. Had
>>> never been exposed to this tech before.
>>>
>>> I know there is a softimage plugin, but never had to use it. In houdini
>>> Openvdb is a suite of nodes which are really well integrated.
>>>
>>>
>>>
>>>
>>> On 5 June 2014 22:35, Serch Mucino <[email protected]> wrote:
>>>
>>>>  That Pose Manager looks pretty sweet. I think a simple version of
>>>> that could be done using native Actors/Poses and the Card View (which it's
>>>> quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll
>>>> gladly suggest something like this to him. We'll see... from what I hear,
>>>> he's got a lot on his plate lately.
>>>>
>>>> I agree with Angus there... for me, it's going to be all Modo +
>>>> Houdini. That should do it for me (with the occasional 3ds max from time to
>>>> time...)
>>>>
>>>>
>>>> ----
>>>> Sergio Mucino
>>>>
>>>>
>>>>
>>>> On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson <
>>>> [email protected]> wrote:
>>>>
>>>>>  As more character animators start using Modo those kind of tools
>>>>> will come. Studio library is very impressive (have already passed it on to
>>>>> our lecturer to look at for next year when we get forced into Maya )
>>>>>
>>>>> Most of the folks I have spoken to are going for a Modo / Houdini
>>>>> combo as they compliment each other very well.
>>>>>
>>>>> Its going to be tough to find just one package to be able to be the
>>>>> swiss army knife that softimage is.
>>>>>
>>>>>
>>>>>  From: Marco Peixoto <[email protected]>
>>>>> Reply-To: "[email protected]" <
>>>>> [email protected]>
>>>>> Date: Thursday 05 June 2014 at 11:03 PM
>>>>>
>>>>> To: "[email protected]" <[email protected]
>>>>> >
>>>>> Subject: Re: OT: What strong features have you found in your new
>>>>> transition software that SI didn´t have?
>>>>>
>>>>>    Thanks Sergio :)
>>>>>
>>>>> Yes i know ACS, i played with its free sample when it first appeared
>>>>> and even suggested some new features to it, like the ability to change 
>>>>> from
>>>>> IK to FK and vice versa maintaining the same Positions or changing
>>>>> Parentings like IK follow head or Shoulder or Hips and maintaing same
>>>>> positions, im used to it on the rigs I work with, going back to no having
>>>>> those features its not a show stopper but... yah know :) I even made 
>>>>> simple
>>>>> example videos showing this to ACS guy(forgot his name) showing how they
>>>>> worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS
>>>>> apparition, in good old LW times :)
>>>>>
>>>>> When I spoke about Pose Managers im speaking in things like this:
>>>>>
>>>>> https://www.youtube.com/watch?v=CJvxlGpYc1o
>>>>>
>>>>> Although its  third partie script (free by the way) but im used to
>>>>> these kind os Pose Managers that take screenshots when we make the Poses, 
>>>>> I
>>>>> currently must have probably 20-30 stored Poses already in a  TV 
>>>>> production
>>>>> I recently started working on, if I didn't had the screenshots and
>>>>> everything was text based it would be a mess for me. Also this Poses are
>>>>> made Public so anyone from the Studio can acess them to save time during
>>>>> Animation.
>>>>>
>>>>>
>>>>> I need to take a more serious look at Modo like I said previously,
>>>>> Maya is great for CA, but for the rest... its welcome to 1999 when we are
>>>>> used to Softimage... and so far I havent found the slightest interest in
>>>>> getting more deep than just doing CA in Maya, so im looking around and
>>>>> trying to decide if I should invest time in Modo or Houdini :)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino <[email protected]>
>>>>> wrote:
>>>>>
>>>>>>   It appears to me some of your concerns might be addressed already.
>>>>>> Some of the things you mention might be covered here...
>>>>>>
>>>>>>
>>>>>> http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html
>>>>>>
>>>>>> Also, if you'd be doing a lot of CA, I really suggest looking into
>>>>>> ACS. It currently only supports biped-like rigs, but it's one of the best
>>>>>> auto-riggers I've used, and it has a very nice set of animation tools and
>>>>>> workflows built into it. You can find more info here...
>>>>>>
>>>>>> http://community.thefoundry.co.uk/store/kits/acs/
>>>>>> http://manual.autocharactersetup.com/
>>>>>>
>>>>>> It can also be customized to support other types of anatomical
>>>>>> structures, but it requires working a little with the innards of the ACS
>>>>>> character. There's videos that explain well how to do it though. I've 
>>>>>> been
>>>>>> able to add additional deformation items to ACS rigs without too much
>>>>>> problem.
>>>>>>
>>>>>> I hope this helps a bit! Cheers!
>>>>>>
>>>>>> ----
>>>>>> Sergio Mucino
>>>>>>
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>       This communication is intended for the addressee only. It is
>>>>> confidential. If you have received this communication in error, please
>>>>> notify us immediately and destroy the original message. You may not copy 
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>>>>> disseminate this communication without the permission of the University.
>>>>> Only authorised signatories are competent to enter into agreements on
>>>>> behalf of the University and recipients are thus advised that the content
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>>>>> Johannesburg. All agreements between the University and outsiders are
>>>>> subject to South African Law unless the University agrees in writing to 
>>>>> the
>>>>> contrary.
>>>>
>>>>
>>>>
>>>
>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>



-- 
www.johnrichardsanchez.com

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