I really like that I can drag and drop FBX files into Maya. I had brought some models for a project and unfortunatly there were about 20 seperate fbx files all at 000 origin. I would have had to file-import each one into xsi but in Maya I just dragged and dropped and then sent to Softimage.
On Fri, Jun 13, 2014 at 7:44 AM, Perry Harovas <[email protected]> wrote: > I have been using Cinema 4D and the thing that has impressed me is that > the plugins out there are really quite inexpensive. > I know this isn't a "feature", but we cannot ignore the community that > surrounds the application, and the community around C4D seems very strong. > > Anyway, the plugins are between $10 and $25 usually. Some are a few > hundred, but rarely, and those add quite a lot of functionality. Turbulence > FD, which I really want to buy, > is a few hundred dollars, for instance, but is quite impressive in the > time I have used the demo. > > When it comes to history, I found an amazing plugin called Storage Bin, > that is best described as an Undo/Redo for each object (and even > hierarchies) but it is NOT linear. > It actually saves the current state a model (or light, or texture, etc.) > is in, and allows you to restore that version at any time. It is a bit like > the Soft abilty to revert the scene state from saved Quick Renders, but > on a per object basis, and again, ot linear at all. > > You can always go back (or forward) to a saved state on a per-object basis. > This is a very cool ability, offering a lot of functionality for showing > clients iterations, having them decide on a version of a model, or > whatever, and even if they change their mind to a totally different version > at the last minute, you can go to that version and all the transforms (on > an object level anyway) will be retained. > > It is $24. > > That kind of economics will really help my transition. > > > > > On Fri, Jun 13, 2014 at 3:24 AM, Mário Domingos <[email protected]> > wrote: > >> I've been trying modo for the last 3 weeks and I must say that I'm really >> impressed. The only draw back is the lack of modeling history. >> — >> Sent from Mailbox <https://www.dropbox.com/mailbox> >> >> >> On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante <[email protected]> >> wrote: >> >>> When using Houdini I've found Openvdb to be frankly phenomenal. Had >>> never been exposed to this tech before. >>> >>> I know there is a softimage plugin, but never had to use it. In houdini >>> Openvdb is a suite of nodes which are really well integrated. >>> >>> >>> >>> >>> On 5 June 2014 22:35, Serch Mucino <[email protected]> wrote: >>> >>>> That Pose Manager looks pretty sweet. I think a simple version of >>>> that could be done using native Actors/Poses and the Card View (which it's >>>> quite outdated, being honest). I am in touch with Lukasz (ACS), and I'll >>>> gladly suggest something like this to him. We'll see... from what I hear, >>>> he's got a lot on his plate lately. >>>> >>>> I agree with Angus there... for me, it's going to be all Modo + >>>> Houdini. That should do it for me (with the occasional 3ds max from time to >>>> time...) >>>> >>>> >>>> ---- >>>> Sergio Mucino >>>> >>>> >>>> >>>> On Thu, Jun 5, 2014 at 5:22 PM, Angus Davidson < >>>> [email protected]> wrote: >>>> >>>>> As more character animators start using Modo those kind of tools >>>>> will come. Studio library is very impressive (have already passed it on to >>>>> our lecturer to look at for next year when we get forced into Maya ) >>>>> >>>>> Most of the folks I have spoken to are going for a Modo / Houdini >>>>> combo as they compliment each other very well. >>>>> >>>>> Its going to be tough to find just one package to be able to be the >>>>> swiss army knife that softimage is. >>>>> >>>>> >>>>> From: Marco Peixoto <[email protected]> >>>>> Reply-To: "[email protected]" < >>>>> [email protected]> >>>>> Date: Thursday 05 June 2014 at 11:03 PM >>>>> >>>>> To: "[email protected]" <[email protected] >>>>> > >>>>> Subject: Re: OT: What strong features have you found in your new >>>>> transition software that SI didn´t have? >>>>> >>>>> Thanks Sergio :) >>>>> >>>>> Yes i know ACS, i played with its free sample when it first appeared >>>>> and even suggested some new features to it, like the ability to change >>>>> from >>>>> IK to FK and vice versa maintaining the same Positions or changing >>>>> Parentings like IK follow head or Shoulder or Hips and maintaing same >>>>> positions, im used to it on the rigs I work with, going back to no having >>>>> those features its not a show stopper but... yah know :) I even made >>>>> simple >>>>> example videos showing this to ACS guy(forgot his name) showing how they >>>>> worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS >>>>> apparition, in good old LW times :) >>>>> >>>>> When I spoke about Pose Managers im speaking in things like this: >>>>> >>>>> https://www.youtube.com/watch?v=CJvxlGpYc1o >>>>> >>>>> Although its third partie script (free by the way) but im used to >>>>> these kind os Pose Managers that take screenshots when we make the Poses, >>>>> I >>>>> currently must have probably 20-30 stored Poses already in a TV >>>>> production >>>>> I recently started working on, if I didn't had the screenshots and >>>>> everything was text based it would be a mess for me. Also this Poses are >>>>> made Public so anyone from the Studio can acess them to save time during >>>>> Animation. >>>>> >>>>> >>>>> I need to take a more serious look at Modo like I said previously, >>>>> Maya is great for CA, but for the rest... its welcome to 1999 when we are >>>>> used to Softimage... and so far I havent found the slightest interest in >>>>> getting more deep than just doing CA in Maya, so im looking around and >>>>> trying to decide if I should invest time in Modo or Houdini :) >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino <[email protected]> >>>>> wrote: >>>>> >>>>>> It appears to me some of your concerns might be addressed already. >>>>>> Some of the things you mention might be covered here... >>>>>> >>>>>> >>>>>> http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html >>>>>> >>>>>> Also, if you'd be doing a lot of CA, I really suggest looking into >>>>>> ACS. It currently only supports biped-like rigs, but it's one of the best >>>>>> auto-riggers I've used, and it has a very nice set of animation tools and >>>>>> workflows built into it. You can find more info here... >>>>>> >>>>>> http://community.thefoundry.co.uk/store/kits/acs/ >>>>>> http://manual.autocharactersetup.com/ >>>>>> >>>>>> It can also be customized to support other types of anatomical >>>>>> structures, but it requires working a little with the innards of the ACS >>>>>> character. There's videos that explain well how to do it though. I've >>>>>> been >>>>>> able to add additional deformation items to ACS rigs without too much >>>>>> problem. >>>>>> >>>>>> I hope this helps a bit! Cheers! >>>>>> >>>>>> ---- >>>>>> Sergio Mucino >>>>>> >>>>>> >>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> This communication is intended for the addressee only. It is >>>>> confidential. If you have received this communication in error, please >>>>> notify us immediately and destroy the original message. You may not copy >>>>> or >>>>> disseminate this communication without the permission of the University. >>>>> Only authorised signatories are competent to enter into agreements on >>>>> behalf of the University and recipients are thus advised that the content >>>>> of this message may not be legally binding on the University and may >>>>> contain the personal views and opinions of the author, which are not >>>>> necessarily the views and opinions of The University of the Witwatersrand, >>>>> Johannesburg. All agreements between the University and outsiders are >>>>> subject to South African Law unless the University agrees in writing to >>>>> the >>>>> contrary. >>>> >>>> >>>> >>> >> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -25 Years Experience > -Member of the Visual Effects Society (VES) > -- www.johnrichardsanchez.com

