Hi NIcolas! is there a chance to export from softimage materials with their
textures to UE4 the most acurate possible?
Doing my first tests here...
thanks in advance!
F.



2014-06-10 4:15 GMT-03:00 Nicolas Esposito <[email protected]>:

> Hi guys,
>
> Since its release date I've been messing around with Unreal Engine 4 and I
> have to say that its great fun...and the price ( 19$ per month ) its
> ridicolously low and its worth a try.
>
> They've implemented a visual scripting system which is quite more
> powerfull than the one they used before, and as far as I can see I guess
> they made a relatively similar tool ala ICE inside a game engine.
>
> Lately some genius started to deal with procedural geometry creation and
> editing ( at vertex level ), and since the source code is included in the
> 19$ you can basically modify everything you want ( also using C++ as well
> if you want )
> It's far from being ICE, but in a couple of days ( first days of trial and
> error ) I was able to create my own little tool which I previously created
> in ICE following more or less the same logic and similar nodes, and as far
> as I can see you can use the visual scripting language for everything (
> geometry, texturing, rendering, and so on, but of course more game oriented
> ).
>
> I strongly suggest you to give it a try, you can even subscribe once and
> then cancel the subscription, you can still use the game commercially, the
> only things you wont have are the upgrades.
>
> Blueprints tutorials
> <https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB>
>
> Genius at work!
> <https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!>
>

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