Hi NIcolas! is there a chance to export from softimage materials with their textures to UE4 the most acurate possible? Doing my first tests here... thanks in advance! F.
2014-06-10 4:15 GMT-03:00 Nicolas Esposito <[email protected]>: > Hi guys, > > Since its release date I've been messing around with Unreal Engine 4 and I > have to say that its great fun...and the price ( 19$ per month ) its > ridicolously low and its worth a try. > > They've implemented a visual scripting system which is quite more > powerfull than the one they used before, and as far as I can see I guess > they made a relatively similar tool ala ICE inside a game engine. > > Lately some genius started to deal with procedural geometry creation and > editing ( at vertex level ), and since the source code is included in the > 19$ you can basically modify everything you want ( also using C++ as well > if you want ) > It's far from being ICE, but in a couple of days ( first days of trial and > error ) I was able to create my own little tool which I previously created > in ICE following more or less the same logic and similar nodes, and as far > as I can see you can use the visual scripting language for everything ( > geometry, texturing, rendering, and so on, but of course more game oriented > ). > > I strongly suggest you to give it a try, you can even subscribe once and > then cancel the subscription, you can still use the game commercially, the > only things you wont have are the upgrades. > > Blueprints tutorials > <https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB> > > Genius at work! > <https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!> >

