Hi Nicolas! thanks for the tips, its working ok now! F.
2014-06-18 17:51 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>: > Max and Maya have thier own pipeline that you can find here > <https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html> > > Regarding Softimage the import is quite straight forward, I just tested: > > Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they > are ( not embedd texture, and so on, in case change the scale if you want ) > > Import into UE4: under static mesh expand the Advanced tab, choose > import materials and import texture > > As soon as you click ok it will import the meshes and apply > automatically the materials to the meshes > > If you open one of the material that UE created you see that ( at least > in my case ) the textures ( diffuse and normal ) were imported correctly, > so no need to relink or separate export for the textures. > > Tested using Softimage 2013 with Unreal Engine 4.1.1 > > Hope it helps :) > > > 2014-06-18 18:22 GMT+02:00 Francisco Criado <malcriad...@gmail.com>: > > Hi Nicolas, i´ll take a look at your video, my main concern is getting the >> textures on the import, and not having to do the import of the textures by >> separate and relinking the materials... >> >> thanks again, >> F. >> >> >> >> 2014-06-18 16:26 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>: >> >> As far as I know the material is not converter, you have to create the >>> material itself inside UE4 but, when you import, it allows you ( in the >>> import option ) to create a material which if I remember correctly will >>> contain both the diffuse and normal map >>> >>> Regarding the FBX export from Softimage I made a videotutorial exporting >>> a character using Species. >>> >>> Softimage to Unreal Engine 4 >>> <https://www.youtube.com/watch?v=Kvg-EABdkfQ> >>> >>> Anyway as long as you export a model ( you mean a mesh or a model as it >>> is called inside Softimage? ) it should work properly, it usually have >>> problems with multiple roots with characters. >>> >>> If you can upload the model, I'll take a look at it and see what is the >>> problem ;) >>> >>> >>> 2014-06-18 17:11 GMT+02:00 Williams, Wayne <wayne.willi...@xaviant.com>: >>> >>> Unfortunately I’ve not updated to unreal 4 yet so won’t be of much >>>> assistance with the problem. One thing you can try is to download the >>>> latest version of Maya/Softimage trial and export .fbx from there and see >>>> if it comes in. My bet is that Maya is going to work but Softimage isn’t. >>>> My experience in the past has almost always been Softimage is used for >>>> modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to >>>> date exporters are used to get things into the game engines like >>>> cryengine/unreal. >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco >>>> Criado >>>> *Sent:* Wednesday, June 18, 2014 10:53 AM >>>> *To:* softimage@listproc.autodesk.com >>>> *Subject:* RE: Softimage 2 Unreal Engine >>>> >>>> >>>> >>>> Hi Wayne, sorry for the missing information! Exporting from softimage >>>> 2013 in fbx format to Unreal Engine 4. >>>> Thanks in advance. >>>> F. >>>> >>>> El jun 18, 2014 11:46 AM, "Williams, Wayne" <wayne.willi...@xaviant.com> >>>> escribió: >>>> >>>> What format did you export from softimage? Did you use a plugin? >>>> Which version of Unreal engine are you trying to import the model into??? >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco >>>> Criado >>>> *Sent:* Wednesday, June 18, 2014 10:44 AM >>>> *To:* softimage@listproc.autodesk.com >>>> *Subject:* Softimage 2 Unreal Engine >>>> >>>> >>>> >>>> Hi guys, trying to export a model with materials and textures to unreal >>>> engine but everytime i try to import to ue it doesnt load the materials or >>>> just freezes on loading...q >>>> >>>> >>>> >>>> >>> >> >