Hi Nicolas! thanks for the tips, its working ok now!
F.


2014-06-18 17:51 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>:

> Max and Maya have thier own pipeline that you can find here
> <https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html>
>
> Regarding Softimage the import is quite straight forward, I just tested:
> > Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they
> are ( not embedd texture, and so on, in case change the scale if you want )
> > Import into UE4: under static mesh expand the Advanced tab, choose
> import materials and import texture
> > As soon as you click ok it will import the meshes and apply
> automatically the materials to the meshes
> > If you open one of the material that UE created you see that ( at least
> in my case ) the textures ( diffuse and normal ) were imported correctly,
> so no need to relink or separate export for the textures.
>
> Tested using Softimage 2013 with Unreal Engine 4.1.1
>
> Hope it helps :)
>
>
> 2014-06-18 18:22 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>
> Hi Nicolas, i´ll take a look at your video, my main concern is getting the
>> textures on the import, and not having to do the import of the textures by
>> separate and relinking the materials...
>>
>> thanks again,
>> F.
>>
>>
>>
>> 2014-06-18 16:26 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>:
>>
>> As far as I know the material is not converter, you have to create the
>>> material itself inside UE4 but, when you import, it allows you ( in the
>>> import option ) to create a material which if I remember correctly will
>>> contain both the diffuse and normal map
>>>
>>> Regarding the FBX export from Softimage I made a videotutorial exporting
>>> a character using Species.
>>>
>>> Softimage to Unreal Engine 4
>>> <https://www.youtube.com/watch?v=Kvg-EABdkfQ>
>>>
>>> Anyway as long as you export a model ( you mean a mesh or a model as it
>>> is called inside Softimage? ) it should work properly, it usually have
>>> problems with multiple roots with characters.
>>>
>>> If you can upload the model, I'll take a look at it and see what is the
>>> problem ;)
>>>
>>>
>>> 2014-06-18 17:11 GMT+02:00 Williams, Wayne <wayne.willi...@xaviant.com>:
>>>
>>>   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
>>>> assistance with the problem. One thing you can try is to download the
>>>> latest version of Maya/Softimage trial and export .fbx from there and see
>>>> if it comes in. My bet is that Maya is going to work but Softimage isn’t.
>>>>  My experience in the past has almost always been Softimage is used for
>>>> modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
>>>> date exporters are used to get things into the game engines like
>>>> cryengine/unreal.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
>>>> Criado
>>>> *Sent:* Wednesday, June 18, 2014 10:53 AM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* RE: Softimage 2 Unreal Engine
>>>>
>>>>
>>>>
>>>> Hi Wayne, sorry for the missing information! Exporting from softimage
>>>> 2013 in fbx format to Unreal Engine 4.
>>>> Thanks in advance.
>>>> F.
>>>>
>>>> El jun 18, 2014 11:46 AM, "Williams, Wayne" <wayne.willi...@xaviant.com>
>>>> escribió:
>>>>
>>>>  What format did you export from softimage? Did you use a plugin?
>>>> Which version of Unreal engine are you trying to import the model into???
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
>>>> Criado
>>>> *Sent:* Wednesday, June 18, 2014 10:44 AM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Softimage 2 Unreal Engine
>>>>
>>>>
>>>>
>>>> Hi guys, trying to export a model with materials and textures to unreal
>>>> engine but everytime i try to import to ue it doesnt load the materials or
>>>> just freezes on loading...q
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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