Howdy,

I have a model which is throwing intermittent errors upon the scene being read. 
The error says:

// ERROR : 2000 - Mesh structure error (corruption) was detected on mesh 
_______ while loading it. See below for precise information about corrupted 
components.
// ERROR : 2000 - List of corrupted vertices: 276, 278, 4535, 11632, 14802, 
14865, 14880, 14892, 14898, 14944
// ERROR : 2000 - List of corrupted edges: 523, 36828, 40348, 40447, 40529

So what's weird about this?

The mesh is about 60K polys and about five edges and ten vertices(all 
associated to the 5 edges) are being reported as corrupted.

There are nearly 70 copies of the SAME model in the scene.

Generally only one or two throw the error during a scene read and I have seen 
about 6 or 7 different ones throw the error during the lifetime of this project.

The geometry was originally created by me in Maya as NURBS and exported to 
Soft. There is no external geometry not created by me.

I have the offending geometry isolated as a model, I can read it(import) into a 
clean scene with no problems or errors.

However, upon importing it, during interrogation of the offending geometry I 
find that:


1.       It is a single mesh, though there are islands within the mesh.

2.       There are no non-manifold edges or vertices associated to the 
offending components.

3.       There are no duplicate edges or vertices associated or near the 
offending components.

4.       There is nothing unusual about the listed edges or vertices, they all 
look clean, adjoined, and normal.

5.       A couple of the edges are border edges, but they also appear clean.

6.       Selecting and modifying these vertices and edges have caused several 
crashes.

7.       These crashes during interrogation are occurring on a model that was 
created in Soft immediately after Maya export. As a result, the errors appear 
to have nothing to do with the master scene that this model was imported into 
afterwards.

Generally I've been ignoring the errors for the duration of the project, until 
recently. If the scene loads everything it seems to hold up just fine 
regardless that it generates the error warnings, but I'm starting to run into 
issues where the scene crashes upon loading once it spits out the error on the 
geometry. Subsequent reads sometimes succeed and some fail. I'm getting 
concerned that with time the scene may eventually fail upon read indefinitely.

I'd really rather not drag this back to Maya for a cleanup if I can avoid it, 
I've applied clusters and local materials to the mesh from within Soft.

If anyone has any suggestions for a "cleanup" procedure, I'd love to hear them.

Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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Opinions stated here-in are strictly those of the author and do not
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