Hi Joey, is the "detect corrupted polygon meshes and clusters upon load/frezze" (PREFERENCES DATA MANAGMENT) on , if on switch to ignore/of, also what happens when filter points (info selection) number of points same or less?!, still the error on load?
This is I would first check, good luck Walter > "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <[email protected]> hat am 19. > Juni 2014 um 21:33 geschrieben: > > > Howdy, > > > > I have a model which is throwing intermittent errors upon the scene being > read. The error says: > > > > > // ERROR : 2000 - Mesh structure error (corruption) was detected on mesh > _______ while loading it. See below for precise information about corrupted > components. > > // ERROR : 2000 - List of corrupted vertices: 276, 278, 4535, 11632, 14802, > 14865, 14880, 14892, 14898, 14944 > > // ERROR : 2000 - List of corrupted edges: 523, 36828, 40348, 40447, 40529 > > > > So what’s weird about this? > > > > The mesh is about 60K polys and about five edges and ten vertices(all > associated to the 5 edges) are being reported as corrupted. > > > > There are nearly 70 copies of the SAME model in the scene. > > > > Generally only one or two throw the error during a scene read and I have seen > about 6 or 7 different ones throw the error during the lifetime of this > project. > > > > The geometry was originally created by me in Maya as NURBS and exported to > Soft. There is no external geometry not created by me. > > > > I have the offending geometry isolated as a model, I can read it(import) into > a clean scene with no problems or errors. > > > > However, upon importing it, during interrogation of the offending geometry I > find that: > > > > 1. It is a single mesh, though there are islands within the mesh. > > 2. There are no non-manifold edges or vertices associated to the > offending components. > > 3. There are no duplicate edges or vertices associated or near > the offending components. > > 4. There is nothing unusual about the listed edges or vertices, > they all look clean, adjoined, and normal. > > 5. A couple of the edges are border edges, but they also appear > clean. > > 6. Selecting and modifying these vertices and edges have caused > several crashes. > > 7. These crashes during interrogation are occurring on a model > that was created in Soft immediately after Maya export. As a result, the > errors appear to have nothing to do with the master scene that this model was > imported into afterwards. > > > > Generally I’ve been ignoring the errors for the duration of the project, > until recently. If the scene loads everything it seems to hold up just fine > regardless that it generates the error warnings, but I’m starting to run into > issues where the scene crashes upon loading once it spits out the error on the > geometry. Subsequent reads sometimes succeed and some fail. I’m getting > concerned that with time the scene may eventually fail upon read indefinitely. > > > > I’d really rather not drag this back to Maya for a cleanup if I can avoid it, > I’ve applied clusters and local materials to the mesh from within Soft. > > > > If anyone has any suggestions for a “cleanup” procedure, I’d love to hear > them. > > > > Thanks > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > >

