Hi Greg

I suspected as much.  The last time I played around with 3Delight and Renderman 
15 or so that was my main sticking point as well. Drove me frikken nuts. One 
can always hope that things improve over time.

I must admit after getting used to the Modo renderer, I only really feel Arnold 
is the other main alternative (which we used last year, but sadly not this 
year) Our resources are a bit strained this year so its pretty much Mental Ray, 
or whatever Free licences I manage to wangle. So far that’s a choice of  
3Delight,  Renderman RIS or whatever the new release will be called and Octane 
on the GPU side (which I am quite enjoying after finding a smooth way to get 
the Alembics out of Softimage with no issues.)

With our enforced move to Maya next year this becomes a little easier as Maya 
for Renderman is pretty solid.

Regards,

Angus

From: Gregory Ducatel <[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Monday 23 June 2014 at 5:02 PM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Renderman

Hi Angus,

3Delight RIBs are in theory compatible with RenderMan RIBs since they are both 
using the same RISpec (http://renderman.pixar.com/view/rispec).
But that is pretty much the end of the compatibility...
In order to render a RIB properly, you will need to convert the shader from the 
Softimage render tree into an SL file (RenderMan shader).
3Delight does it for you BUT it will mainly be compatible for 3Delight since 
they have there own functions. Due to that, you will ends up with many issues 
and errors.

The best way is still using Maya or Katana for RenderMan. Any other way will be 
a bumpy road... Sorry.

Cheers,

Greg


On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:
Hi Folks

One of our students is very interested in looking at using the new
renderman that零 been slated for release just after SIGGRAPH.

Now currently they are our last batch that will be using Softimage. So we
have a few choices

1) We light and render purely in Maya which will allows us to in theory
move straight from Soft->Maya
2) We find a way to export out of softimage into a format Renderman Server
can handle. ( I am assuming some form of RIB file) Possibly exported from
3Delight ?

Are their any folks that make use of render man from softimage that can
suggest the best way to look at doing things.

Kind regards

Angus

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