Hi Angus,

3Delight and RenderMan are both excellent renderer.

The only advantage for your students is that you can have free 3Delight for
training and learning (the terms are the same, the Shader Language is the
same...).

In the end, the knowledge learned in one package apply really well to the
other one.

As far as I know both packages are well integrated inside Maya and well
supported.

Anyway, in my point of view learning one of them plus Arnold is nearly
mandatory for new student in this industry.

Cheers,

Greg


On Mon, Jun 23, 2014 at 11:53 AM, Angus Davidson <[email protected]>
wrote:

>  Hi Greg
>
>  I suspected as much.  The last time I played around with 3Delight and
> Renderman 15 or so that was my main sticking point as well. Drove me
> frikken nuts. One can always hope that things improve over time.
>
>  I must admit after getting used to the Modo renderer, I only really feel
> Arnold is the other main alternative (which we used last year, but sadly
> not this year) Our resources are a bit strained this year so its pretty
> much Mental Ray, or whatever Free licences I manage to wangle. So far
> that’s a choice of  3Delight,  Renderman RIS or whatever the new release
> will be called and Octane on the GPU side (which I am quite enjoying after
> finding a smooth way to get the Alembics out of Softimage with no issues.)
>
>  With our enforced move to Maya next year this becomes a little easier as
> Maya for Renderman is pretty solid.
>
>  Regards,
>
>  Angus
>
>   From: Gregory Ducatel <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Monday 23 June 2014 at 5:02 PM
> To: "[email protected]" <[email protected]>
> Subject: Re: Renderman
>
>   Hi Angus,
>
> 3Delight RIBs are in theory compatible with RenderMan RIBs since they are
> both using the same RISpec (http://renderman.pixar.com/view/rispec).
> But that is pretty much the end of the compatibility...
> In order to render a RIB properly, you will need to convert the shader
> from the Softimage render tree into an SL file (RenderMan shader).
> 3Delight does it for you BUT it will mainly be compatible for 3Delight
> since they have there own functions. Due to that, you will ends up with
> many issues and errors.
>
> The best way is still using Maya or Katana for RenderMan. Any other way
> will be a bumpy road... Sorry.
>
> Cheers,
>
> Greg
>
>
> On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson <
> [email protected]> wrote:
>
>> Hi Folks
>>
>> One of our students is very interested in looking at using the new
>> renderman that零 been slated for release just after SIGGRAPH.
>>
>> Now currently they are our last batch that will be using Softimage. So we
>> have a few choices
>>
>> 1) We light and render purely in Maya which will allows us to in theory
>> move straight from Soft->Maya
>> 2) We find a way to export out of softimage into a format Renderman Server
>> can handle. ( I am assuming some form of RIB file) Possibly exported from
>> 3Delight ?
>>
>> Are their any folks that make use of render man from softimage that can
>> suggest the best way to look at doing things.
>>
>> Kind regards
>>
>> Angus
>>
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