Hi Sajjad,

 

Thanks for your reply. This is what I had planned to do but I was hoping that 
there was an easier approach.

 

Thanks,

 

Avinash.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sajjad Amjad
Sent: Monday, June 23, 2014 6:46 PM
To: [email protected]
Subject: Re: File Referencing & Editing In Situe

 

Hello, 
Depending on how much time you have, this may help. I made a layout maker which 
did something similar. For our purposes a layout is essentially a collection of 
models (referenced or otherwise). Our emdl exporter attached a custom property 
to each model which stored the current scene path and the path the model was 
exported to. 

Modifying a model in the layout meant hitting a button which would, if 
required, swap out a referenced model for a local version (to modify geo). 
After modifications, hit another button which would:
1. Export the new emdl file (the path to export to was taken from the custom 
property)
2. Start a batch process which would update the original scene file (path of 
the original scene file was taken from the custom property)

3. If required, import back the newly imported model as a reference.

 

The above is a somewhat simplified because I had to cater to versioning, shot 
specific modifications and more.

 

Sajjad

 

On 24 June 2014 02:16, Avinash Sunnasy <[email protected]> wrote:

Hello all,

 

Our artists would like to:

 

1)      Merge many .scns into the current .scn

2)      Make some modifications e.g. move vertices.

3)      Save each model back to the original .scn  [The problem!]

 

Does anyone have any good solutions for this problem?

 

I am open to using existing plugin-ins and scripts as well as making my own.

 

Thanks!

 

Avinash.

 

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