Hey Nicolas.
Use the plot .. rotations tool to bake the mocap into the bones of your
character amd then tweak curves from there.

You could store the plotted keys to an action, then save the action to a
file.

Load the stored action onto a fresh copy of your character.

I could swear there was a way to remove the mocap anim off your rig,
however not being in front of soft right now, I cant quite remember if this
is indeed true..
Either way the plotting and loading onto freshh characters  should do the
trick.

Adam
On Jun 29, 2014 10:44 AM, "Nicolas Esposito" <[email protected]> wrote:

> Hi all,
>
> I need to tweak a mocap animation that was given to me.
> Basically doing the Mocap to Rig screwed up some of the orientation and
> the character moves along a path, while I need it to walk in place.
>
> This animation needs to be stored into a clip and blended with some other
> animation.
>
> Two problems:
> 1. I'm not able to tweak the mocap animation because there are no keys for
> the translation of the main character...looks like that mocap wont key the
> bones SRT, so I'm not able to let the character run in place...
> 2. The mocap animation cannot be deleted, means that even if I store the
> animation and tick "remove original animation" the animation is still there.
>
> So, is there a quick way to tweak and store into an animation clip my
> animation?
>
> Cheers
>

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