Yep, after a bit of trial I just plotted everything, using the dopesheet I removed the unnecessary keys, store into an action and swapped to another character, flawlessly :)
Thanks for the tip Adam, if the "remove mocap" turn out to be true let me know ;) 2014-06-30 17:42 GMT+02:00 Adam Sale <[email protected]>: > Hey Nicolas. > Use the plot .. rotations tool to bake the mocap into the bones of your > character amd then tweak curves from there. > > You could store the plotted keys to an action, then save the action to a > file. > > Load the stored action onto a fresh copy of your character. > > I could swear there was a way to remove the mocap anim off your rig, > however not being in front of soft right now, I cant quite remember if this > is indeed true.. > Either way the plotting and loading onto freshh characters should do the > trick. > > Adam > On Jun 29, 2014 10:44 AM, "Nicolas Esposito" <[email protected]> wrote: > >> Hi all, >> >> I need to tweak a mocap animation that was given to me. >> Basically doing the Mocap to Rig screwed up some of the orientation and >> the character moves along a path, while I need it to walk in place. >> >> This animation needs to be stored into a clip and blended with some other >> animation. >> >> Two problems: >> 1. I'm not able to tweak the mocap animation because there are no keys >> for the translation of the main character...looks like that mocap wont key >> the bones SRT, so I'm not able to let the character run in place... >> 2. The mocap animation cannot be deleted, means that even if I store the >> animation and tick "remove original animation" the animation is still there. >> >> So, is there a quick way to tweak and store into an animation clip my >> animation? >> >> Cheers >> >

