Yep, after a bit of trial I just plotted everything, using the dopesheet I
removed the unnecessary keys, store into an action and swapped to another
character, flawlessly :)

Thanks for the tip Adam, if the "remove mocap" turn out to be true let me
know ;)


2014-06-30 17:42 GMT+02:00 Adam Sale <[email protected]>:

> Hey Nicolas.
> Use the plot .. rotations tool to bake the mocap into the bones of your
> character amd then tweak curves from there.
>
> You could store the plotted keys to an action, then save the action to a
> file.
>
> Load the stored action onto a fresh copy of your character.
>
> I could swear there was a way to remove the mocap anim off your rig,
> however not being in front of soft right now, I cant quite remember if this
> is indeed true..
> Either way the plotting and loading onto freshh characters  should do the
> trick.
>
> Adam
> On Jun 29, 2014 10:44 AM, "Nicolas Esposito" <[email protected]> wrote:
>
>> Hi all,
>>
>> I need to tweak a mocap animation that was given to me.
>> Basically doing the Mocap to Rig screwed up some of the orientation and
>> the character moves along a path, while I need it to walk in place.
>>
>> This animation needs to be stored into a clip and blended with some other
>> animation.
>>
>> Two problems:
>> 1. I'm not able to tweak the mocap animation because there are no keys
>> for the translation of the main character...looks like that mocap wont key
>> the bones SRT, so I'm not able to let the character run in place...
>> 2. The mocap animation cannot be deleted, means that even if I store the
>> animation and tick "remove original animation" the animation is still there.
>>
>> So, is there a quick way to tweak and store into an animation clip my
>> animation?
>>
>> Cheers
>>
>

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