To be fair it's easier than using the Hypergraph + Connection Editor if you're used to modern software. But yeah, it doesn't offer anything new or anything. It's the same workflow with lipstick on.
On 15 July 2014 14:59, Gerbrand Nel <[email protected]> wrote: > It is there to show you just how old and useless Maya is. > So far I've only found one cool thing it can do. You can re-connect > expressions with it....uuhhm yes.. it realy blows the mind -_- > The more I learn, the angrier I get. > G > > On 2014/07/15 03:00 PM, Sergio Mucino wrote: > >> Yep, it's called the "Node Editor" (to make the difference with the >> Hypergraph and Hypershade). As to "improved"... Well, I guess you already >> found out for yourself. It's basically a new look with the same old >> workflows from 20 years ago (ok, not really... Now you can drag connection >> wires instead of using the Connection Editor... Yay). >> >> Sergio MuciƱo. >> Sent from my iPad. >> >> On Jul 15, 2014, at 4:20 AM, Eric Mootz <[email protected]> wrote: >>> >>> Hey guys, >>> >>> Just installed Maya 2015, because I need its SDK to compile some plugins. >>> >>> Out of curiosity I took a look at the new version, especially the node >>> editor. A few weeks ago I heard or read that they had improved the node >>> editor, but from what I saw it is the same unusable piece of crap as >>> before... not even close to the ICE Tree editor in Softimage. >>> >>> Did I miss something?? Is there a new node editor in Maya 2015 or not? >>> >>> Thanks! >>> Eric >>> >>> >>> >> >

