To be fair it's easier than using the Hypergraph + Connection Editor if
you're used to modern software. But yeah, it doesn't offer anything new or
anything. It's the same workflow with lipstick on.


On 15 July 2014 14:59, Gerbrand Nel <[email protected]> wrote:

> It is there to show you just how old and useless Maya is.
> So far I've only found one cool thing it can do. You can re-connect
> expressions with it....uuhhm yes.. it realy blows the mind -_-
> The more I learn, the angrier I get.
> G
>
> On 2014/07/15 03:00 PM, Sergio Mucino wrote:
>
>> Yep, it's called the "Node Editor" (to make the difference with the
>> Hypergraph and Hypershade). As to "improved"... Well, I guess you already
>> found out for yourself. It's basically a new look with the same old
>> workflows from 20 years ago (ok, not really... Now you can drag connection
>> wires instead of using the Connection Editor... Yay).
>>
>> Sergio MuciƱo.
>> Sent from my iPad.
>>
>>  On Jul 15, 2014, at 4:20 AM, Eric Mootz <[email protected]> wrote:
>>>
>>> Hey guys,
>>>
>>> Just installed Maya 2015, because I need its SDK to compile some plugins.
>>>
>>> Out of curiosity I took a look at the new version, especially the node
>>> editor. A few weeks ago I heard or read that they had improved the node
>>> editor, but from what I saw it is the same unusable piece of crap as
>>> before... not even close to the ICE Tree editor in Softimage.
>>>
>>> Did I miss something?? Is there a new node editor in Maya 2015 or not?
>>>
>>> Thanks!
>>> Eric
>>>
>>>
>>>
>>
>

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