Regarding Modo, found this site:
http://www.sabertoothproductions.com/late-night-animator-blog/2014/6/3/welcome-to-the-late-night-animator-blog
The river-eco system is very nice :-)
Rob
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On 15-7-2014 18:32, Serch Mucino wrote:
Modo has the nicest schematic view I've had the pleasure of using,
after ICE. It still needs some work (it lacks any form of layout and
management tools), but I believe this will change soon.
Modo's schematic is based on "workspaces". These are basically
viewports that provide a view into a part of the scene. You can drag
anything you need into them, and see only relevant nodes for whatever
you're working on. You can have as many workspaces as you need. You
can graph node relationships, shaders, particle simulations, dynamic
simulations, etc. Modo still lacks a bit in support for certain types
of nodes (not much available in the matrix department), and there is
no exposure yet for mesh data, but as soon as that is supported,
you'll be able to do a lot of what's available in ICE. I can already
do everything that I could do with ICE kinematics (considering the
limitations... like no matrix math nodes), which is a lot. I've
actually been replicating some of ICE's compounds as Assemblies in
Modo (Modo's term for a compound),
I have a bunch of videos I've been doing in the past few months, and
in a lot of them, I use the schematic view. So, if you're curious, you
can check some more here...
https://vimeo.com/maxtd/videos
----
Sergio Mucino
On Tue, Jul 15, 2014 at 12:18 PM, Angus Davidson
<[email protected] <mailto:[email protected]>> wrote:
For those folks who haven’t seen them in action you can have a
look at the videos at
http://www.thefoundry.co.uk/products/modo/latest-version/
Its like a great playpen. If you want to can drag what your
interested into the workspace and just start exploring,
To me it makes me want to use them , rather then trying to avoid it.
From: Sebastien Sterling <[email protected]
<mailto:[email protected]>>
Reply-To: "[email protected]
<mailto:[email protected]>"
<[email protected]
<mailto:[email protected]>>
Date: Tuesday 15 July 2014 at 5:52 PM
To: "[email protected]
<mailto:[email protected]>"
<[email protected]
<mailto:[email protected]>>
Subject: Re: Maya 2015 Node Editor
Really Angus ? do tell of these Modo nodes :)
On 15 July 2014 16:47, Angus Davidson <[email protected]
<mailto:[email protected]>> wrote:
I don靖 think that is a solution at all. Ice has a workflow
and the ice
node editor compliments it very well. It doesn靖 mean its the
right thing
for the maya Node editor though. The main issue in Maya is
actually
defining what it is would be useful for people to be spending
their time
doing in a new Node editor 2.0
That been said , working in Modo零 nodes are a absolute joy ;)
On 2014/07/15, 5:29 PM, "Gerbrand Nel" <[email protected]
<mailto:[email protected]>> wrote:
>well, you could make it work like ice :P
>On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote:
>> Define "make it better"?
>>
>> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz
<[email protected] <mailto:[email protected]>> wrote:
>>> Thanks, guys.
>>> I had already used the node editor in Maya 2014 and yes,
it is far
>>>better
>>> than the hypergraph, but still... it's not good at all.
Had hoped that
>>>they
>>> would make that better, but no.
>>>
>
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