As they said so many times so far they don;t have intention to make Maya
more into Softimage....


On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares <[email protected]> wrote:

> Defining better would be quite an exercise so if the question is serious I
> would invite Autodesk to form a product experts team, bring the best XSI
> artists to the table and formalise how Maya should evolve to make it usable.
>
> I would happily be part of it if you really are interested but I will
> charge the normal daily rate as it will take too much of my time.
>
> Jordi Bares
> [email protected]
>
> On 15 Jul 2014, at 18:22, Eric Mootz <[email protected]> wrote:
>
> > He, he, the owner of a restaurant that serves healthy food containing
> everything the body needs (calories, vitamines etc.) but that looks, tastes
> and smeels bad, must not be surprised if people complain :)
> >
> > Seriously, the problem is not the functionality, it is the usability,
> the "look and feel".
> >
> > I am aware that making a "pretty UI" is - at least from a programmer's
> stand point, not a "cool" challenge, but having nice and meaningful colors,
> good drag and drop functionality, text instead of ugly icons and all the
> other nice little things as one finds in the ICE Tree or Modo's schematic
> view make a huge difference for the paying (!) customer, i.e. the gals and
> guys that spend hours and hours using the app.
> > That's what makes Softimage so special: it just feels right and it
> actually is a real pleasure to do things, even complicated things. One
> truly has the feeling that somebody sat down and thought about how to
> implement something and - most importantly - how to make the user
> interaction as pleasant and intuitive as possible. Not saying that XSI is
> perfect, but it definitely is a software made by people who actually cared
> about it and wanted to make something good.
> >
> > Isn't the Softimage crew working on Maya now??? C'mon, guys, you did
> such an outstanding job on Softimage, do the same for Maya: make it a
> software one loves and likes!
> >
> >
> > Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau:
> >> Define "make it better"?
> >>
> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<[email protected]>  wrote:
> >>> Thanks, guys.
> >>> I had already used the node editor in Maya 2014 and yes, it is far
> better
> >>> than the hypergraph, but still... it's not good at all. Had hoped that
> they
> >>> would make that better, but no.
> >>>
> >
>
>
>

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