Sounds like you could rename the get data node to *this_model.Body*



On Saturday, 19 July 2014, Mirko Jankovic <[email protected]> wrote:

> Wondering if there is solution to this.
> I have an character with an simple ICE syflex robe all set up.
> There is body mesh collision beside others.
>
> When model is imported into new scene everything works fine
> But if models then duplicated or imported again it is named differently
> so you have Character and Character1 models in scene, collision on second
> character is not working as it is loos for name for first model.
> Example
> Collision node mesh in model is *Get Character.body*, when imported again
> model now is Character1 so collision node needs to be renamed to
> *Get Character1.Body*, but it is still *Charater.Body* so collision on
> mesh inside second character is not working.
>
> Anyway shouldn't it change model name automatically or is there way to
> make ti that way so once model is imported again or name of the model
> changed it would always use:
>
> Get <model>.<mesh>
>
> A bit confusing explanation but I think you know what I aim at.
> Not that big issue as cloth will be simulated in separate scene on cached
> body mesh and then also cached and brought back for rendering but still
> curious to figure it out as I was planing to have realy low poly cloth
> version right inside anim scene for fast previews.
>
> Thanks
>


-- 


Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

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