Sounds like you could rename the get data node to *this_model.Body*
On Saturday, 19 July 2014, Mirko Jankovic <[email protected]> wrote: > Wondering if there is solution to this. > I have an character with an simple ICE syflex robe all set up. > There is body mesh collision beside others. > > When model is imported into new scene everything works fine > But if models then duplicated or imported again it is named differently > so you have Character and Character1 models in scene, collision on second > character is not working as it is loos for name for first model. > Example > Collision node mesh in model is *Get Character.body*, when imported again > model now is Character1 so collision node needs to be renamed to > *Get Character1.Body*, but it is still *Charater.Body* so collision on > mesh inside second character is not working. > > Anyway shouldn't it change model name automatically or is there way to > make ti that way so once model is imported again or name of the model > changed it would always use: > > Get <model>.<mesh> > > A bit confusing explanation but I think you know what I aim at. > Not that big issue as cloth will be simulated in separate scene on cached > body mesh and then also cached and brought back for rendering but still > curious to figure it out as I was planing to have realy low poly cloth > version right inside anim scene for fast previews. > > Thanks > -- Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

