Yup all of your ice tree references should be to self.*** or this_model.***
which makes it far easier to reuse.

I tend to concatenate nodes these days for safety's sake, so if I'm using
this_model in several data nodes I'll seperate it into its own data node
and pipe it into whatever needs it.


On 19 July 2014 13:43, Simon Reeves <[email protected]> wrote:

> Sounds like you could rename the get data node to *this_model.Body*
>
>
>
>
>
> On Saturday, 19 July 2014, Mirko Jankovic <[email protected]>
> wrote:
>
>> Wondering if there is solution to this.
>> I have an character with an simple ICE syflex robe all set up.
>> There is body mesh collision beside others.
>>
>> When model is imported into new scene everything works fine
>> But if models then duplicated or imported again it is named differently
>> so you have Character and Character1 models in scene, collision on second
>> character is not working as it is loos for name for first model.
>> Example
>> Collision node mesh in model is *Get Character.body*, when imported
>> again model now is Character1 so collision node needs to be renamed to
>> *Get Character1.Body*, but it is still *Charater.Body* so collision on
>> mesh inside second character is not working.
>>
>> Anyway shouldn't it change model name automatically or is there way to
>> make ti that way so once model is imported again or name of the model
>> changed it would always use:
>>
>> Get <model>.<mesh>
>>
>> A bit confusing explanation but I think you know what I aim at.
>> Not that big issue as cloth will be simulated in separate scene on cached
>> body mesh and then also cached and brought back for rendering but still
>> curious to figure it out as I was planing to have realy low poly cloth
>> version right inside anim scene for fast previews.
>>
>> Thanks
>>
>
>
> --
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>


-- 
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