Yup all of your ice tree references should be to self.*** or this_model.*** which makes it far easier to reuse.
I tend to concatenate nodes these days for safety's sake, so if I'm using this_model in several data nodes I'll seperate it into its own data node and pipe it into whatever needs it. On 19 July 2014 13:43, Simon Reeves <[email protected]> wrote: > Sounds like you could rename the get data node to *this_model.Body* > > > > > > On Saturday, 19 July 2014, Mirko Jankovic <[email protected]> > wrote: > >> Wondering if there is solution to this. >> I have an character with an simple ICE syflex robe all set up. >> There is body mesh collision beside others. >> >> When model is imported into new scene everything works fine >> But if models then duplicated or imported again it is named differently >> so you have Character and Character1 models in scene, collision on second >> character is not working as it is loos for name for first model. >> Example >> Collision node mesh in model is *Get Character.body*, when imported >> again model now is Character1 so collision node needs to be renamed to >> *Get Character1.Body*, but it is still *Charater.Body* so collision on >> mesh inside second character is not working. >> >> Anyway shouldn't it change model name automatically or is there way to >> make ti that way so once model is imported again or name of the model >> changed it would always use: >> >> Get <model>.<mesh> >> >> A bit confusing explanation but I think you know what I aim at. >> Not that big issue as cloth will be simulated in separate scene on cached >> body mesh and then also cached and brought back for rendering but still >> curious to figure it out as I was planing to have realy low poly cloth >> version right inside anim scene for fast previews. >> >> Thanks >> > > > -- > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > -- www.matinai.com

