Hi Nick,

Thanks for reply.
When setting up fuzz for animation it automatically set's up "cage
strands"(if that's what you were thinking of under "cage deform"?)
compound. So yes it's in my setup. I am also caching strands and not
simulating them. It is so not predictable for me. Sometimes it works,
sometimes not, so if you have anything that might help I would really
appreciate it!

Thanks.
Ivan


On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus <[email protected]> wrote:

>  Hi Ivan, I got it working after some mucking around by using a cached
> version of the strands and using the 'cage deform' node from Paul's tools.
>
>  Works like a charm as long as you aren't doing dynamics!
> Let me know if you need a scene file or a diagram etc...
>
>  Cheers, Nick
>  ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Ivan Vasiljevic [
> [email protected]]
> *Sent:* 30 July 2014 01:52
> *To:* [email protected]
> *Subject:* Re: Rendering Fuzz on farm flicker problem
>
>     So after testing various options I can say that my Fuzz setup always
> flickers inside view-port too, so nothing to do with rendering stuff.
>  I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
>  Did anyone had luck setting it up for animation without any flicker here?
>
>  Thanks.
>  Ivan
>
>
> On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic <[email protected]>
> wrote:
>
>>  I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size
>> per frame. Still flickering!!!
>>  I'll investigate further... With smaller strand count but the problem
>> seems not to be consistent with smaller strand count if I remember
>> correctly.
>>
>>  Ivan
>>
>>
>> On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic <[email protected]>
>> wrote:
>>
>>> Yeah caching will definitely help, and is a proper way to go, it's just
>>> that it goes real slow with 4mil strands and I am not sure if caching on
>>> multiple machines would 'cause flicker, I'll go through that process on
>>> Monday, and keep updates here.
>>>
>>>  Thanks for suggestions everyone.
>>>  Ivan
>>>
>>>
>>> On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp <[email protected]> wrote:
>>>
>>>>  Cache out the strands and it should work.
>>>>
>>>> Sent from my iPad
>>>>
>>>> On 25 Jul 2014, at 15:53, Ivan Vasiljevic <[email protected]> wrote:
>>>>
>>>>    Hello list,
>>>>
>>>>  Did anyone had problems rendering Fuzz on the farm in terms of
>>>> flickering strands?
>>>>  Rendering in local goes fine.
>>>>
>>>>  Cheers.
>>>>  Ivan
>>>>
>>>> --
>>>>    Ivan Vasiljevic
>>>> -
>>>>  Lighting TD
>>>>  Founder, Digital Asset Tailors
>>>> -
>>>>  reel:    https://vimeo.com/72183649
>>>> web:    www.ivasiljevic.com
>>>>  email:  [email protected]
>>>>             [email protected]
>>>>
>>>>
>>>>
>>>
>>>
>>>  --
>>>    Ivan Vasiljevic
>>> -
>>>  Lighting TD
>>>  Founder, Digital Asset Tailors
>>> -
>>>  reel:    https://vimeo.com/72183649
>>> web:    www.ivasiljevic.com
>>>  email:  [email protected]
>>>             [email protected]
>>>
>>>
>>>
>>
>>
>> --
>>    Ivan Vasiljevic
>> -
>>  Lighting TD
>>  Founder, Digital Asset Tailors
>> -
>>  reel:    https://vimeo.com/72183649
>> web:    www.ivasiljevic.com
>>  email:  [email protected]
>>             [email protected]
>>
>>
>>
>
>
> --
>    Ivan Vasiljevic
> -
>  Lighting TD
>  Founder, Digital Asset Tailors
> -
>  reel:    https://vimeo.com/72183649
> web:    www.ivasiljevic.com
>  email:  [email protected]
>             [email protected]
>
>
>


-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:    https://vimeo.com/72183649
web:    www.ivasiljevic.com
email:  [email protected]
           [email protected]

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