there was a sss shader a while ago we used to do rendermaps with, cant
remember exactly but it bypassed/ignored the lightmap input and was normal
shader input. sssskin or something is all I rememeber.

cheers,

james,


On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder <[email protected]>
wrote:

> hey list,
>
> is there a way to get a albedo map from a mr sss shader?
> Rendermap/ultimapper seems to just support the old mr phong, blinn ...
> shaders.
> any ideas???
>
> Cheers
> Christian
>

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