there was a sss shader a while ago we used to do rendermaps with, cant remember exactly but it bypassed/ignored the lightmap input and was normal shader input. sssskin or something is all I rememeber.
cheers, james, On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder <[email protected]> wrote: > hey list, > > is there a way to get a albedo map from a mr sss shader? > Rendermap/ultimapper seems to just support the old mr phong, blinn ... > shaders. > any ideas??? > > Cheers > Christian >

