Thanks Tim I had not looked into 3Dcoat before. It seems very interesting in and of itself for a modeling app.
Scanect certainly looks good and is very reasonably priced, it now high on my list. Naively I expected the existing Kinect apps to easily move to supporting Kinect 2 by now. I guess there are enough differences to make this not so simple. Also found a thread on their forum about this and support for v2 seems to be eagerly awaited so maybe soon. If I can get far enough along in this to make it worthwhile I will follow with a summary of what worked for us. Much appreciated jeff From: [email protected] [mailto:[email protected]] On Behalf Of Tim Leydecker Sent: Thursday, July 31, 2014 4:24 PM To: [email protected] Subject: Re: Kinect 2 data to Softimage The Kinect2 for windows is announced/available via the microsoft online shop since july 15th. It is working with a pc, no proprietary connector as in the xboxone kinect. An sdk public preview should be available here: http://www.microsoft.com/en-us/download/details.aspx?id=43661 I have a skanect+kinect1 setup at home to fiddle with. I liked 3DCoat better to merge/edit/fill/whatever scans saved out from skanect in Voxelmode. Haven´t done too fancy stuff with it but already liked what was possible with that. Others on the net hinted me towards meshlab for baking vertexcolors to textures or filling holes. Keep us updated! tim Am 31.07.2014 18:47, schrieb Jeff McFall: Thank you Francisco, yes this information is very helpful as we are just starting down this path. And not a bad dance at all. Thanks again jeff From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Francisco Criado Sent: Thursday, July 31, 2014 12:21 PM To: [email protected]<mailto:[email protected]> Subject: Re: Kinect 2 data to Softimage Hi Jeff, don´t know for V2 but for the first one, i couldn´t found a direct methodlogy for working in softimage with kinect. For 3d scanning, i highly recommend you skanect, is simple, cheap and powerfull enough for kinect capabilities, and then doing retopo in zbrush worked ok for us. We never used the vertex colors from the scan since V1 has a very bad quality in its rgb camera. We use to take photos with a dslr and then paint textures on Mari. About motion tracking, we used Ipi soft for doing some tests (see link attached, sorry i´m a bad dancer) with 2 kinects (it demands a lot of time in setup and calibration) becuse with one camera tracking wasn´t enough stable. https://vimeo.com/79887493 Kinect V2 is not supported in Ipisoft, but in FAQ they state that: "Kinect 2 for Xbox is not possible to use. We will include support of Kinect 2 for Windows as soon as it is released (expected in summer 2014)" Quite interested in seeing Kinect for Windows 2 capabilities for 3d production. Hope this helps of something. F. 2014-07-31 12:31 GMT-03:00 Jeff McFall <[email protected]<mailto:[email protected]>>: Hi everyone, We are just starting to look into some of the possibilities of using the new Kinect 2 for some production ideas. Would anyone have any initial advice or links to share of resources to get started? At first glance the areas to explore would be - Bringing a pointcloud single file and cache into Softimage for use with ICE - Generating useful meshes and texture mapping from pointclouds and importing to Soft - Motion tracking – skeleton export At first glance I am not finding much info on how to get a basic pointcloud from Kinect into Soft. Motion tracking to skeleton and mesh generation seem a bit more detailed and covered Brekel.com seems to have several apps and examples… anyone have good experience with others? thanks in advance Jeff

