Thanks Tim
I had not looked into 3Dcoat before.  It seems very interesting in and of 
itself for a modeling app.

Scanect certainly looks good and is very reasonably priced, it now high on my 
list.
Naively I expected the existing Kinect apps to easily move to supporting Kinect 
2 by now.  I guess there are enough differences to make this not so simple.  
Also found a thread on their forum about this and support for v2 seems to be 
eagerly awaited so maybe soon.

If I can get far enough along in this to make it worthwhile I will follow with 
a summary of what worked for us.

Much appreciated
jeff



From: [email protected] 
[mailto:[email protected]] On Behalf Of Tim Leydecker
Sent: Thursday, July 31, 2014 4:24 PM
To: [email protected]
Subject: Re: Kinect 2 data to Softimage

The Kinect2 for windows is announced/available via the microsoft online shop 
since july 15th.
It is working with a pc, no proprietary connector as in the xboxone kinect.

An sdk public preview should be available here:

http://www.microsoft.com/en-us/download/details.aspx?id=43661


I have a skanect+kinect1 setup at home to fiddle with.

I liked 3DCoat better to merge/edit/fill/whatever scans saved out from skanect 
in Voxelmode.

Haven´t done too fancy stuff with it but already liked what was possible with 
that.

Others on the net hinted me towards meshlab for baking vertexcolors to textures 
or filling holes.

Keep us updated!

tim

Am 31.07.2014 18:47, schrieb Jeff McFall:
Thank you Francisco, yes this information is very helpful as we are just 
starting down this path.
And not a bad dance at all.

Thanks again
jeff




From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Francisco Criado
Sent: Thursday, July 31, 2014 12:21 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Kinect 2 data to Softimage

Hi Jeff,
don´t know for V2 but for the first one, i couldn´t found a direct methodlogy 
for working in softimage with kinect.
For 3d scanning, i highly recommend you skanect, is simple, cheap and powerfull 
enough for kinect capabilities, and then doing retopo in zbrush worked ok for 
us. We never used the vertex colors from the scan since V1 has a very bad 
quality in its rgb camera. We use to take photos with a dslr and then paint 
textures on Mari.
About motion tracking, we used Ipi soft for doing some tests (see link 
attached, sorry i´m a bad dancer) with 2 kinects (it demands a lot of time in 
setup and calibration) becuse with one camera tracking wasn´t enough stable.

https://vimeo.com/79887493

Kinect V2 is not supported in Ipisoft, but in FAQ they state that: "Kinect 2 
for Xbox is not possible to use. We will include support of Kinect 2 for 
Windows as soon as it is released (expected in summer 2014)"
Quite interested in seeing Kinect for Windows 2 capabilities for 3d production.
Hope this helps of something.
F.


2014-07-31 12:31 GMT-03:00 Jeff McFall 
<[email protected]<mailto:[email protected]>>:
Hi everyone,
We are just starting to look into some of the possibilities of using the new 
Kinect 2 for some production ideas.
Would anyone have any initial advice or links to share of resources to get 
started?

At first glance the areas to explore would be


-        Bringing a pointcloud single file and cache into Softimage for use 
with ICE

-        Generating useful meshes and texture mapping from pointclouds and 
importing to Soft

-        Motion tracking – skeleton export

At first glance I am not finding much info on how to get a basic pointcloud 
from Kinect into Soft.
Motion tracking to skeleton and mesh generation seem a bit more detailed and 
covered

Brekel.com seems to have several apps and examples…
anyone have good experience with others?



thanks in advance
Jeff




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