For the curve-following behavior, the goal is a moving target along the curve. It stays a few steps ahead of the actors. You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see which point on the curve it is. If the curve is sampled at 100 points, that index should be from 0 to 100
From: [email protected] [mailto:[email protected]] On Behalf Of Ognjen Vukovic Sent: Thursday, July 31, 2014 7:01 PM To: softimage Subject: Again with the crowdFX Hi, One more question :) I have a crowd sim, in which 5 emitters are following 5 curves. I presume the end of a curve is treated as a goal, but i cant seem to test the distance to the goal. What i would like to achieve is that the actors bunch up around the goal, stop the animation and have them change state when reaching the goal but i seem to be at a dead end. Also is it possible to get the normalized length of that curve, and have it drive for instance the convergence factor on a follow curve? Cheers, Ogi.
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