For the curve-following behavior, the goal is a moving target along the curve. 
It stays a few steps ahead of the actors.
You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see which 
point on the curve it is. If the curve is sampled at 100 points, that index 
should be from 0 to 100

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ognjen Vukovic
Sent: Thursday, July 31, 2014 7:01 PM
To: softimage
Subject: Again with the crowdFX

Hi,
One more question :)
I have a crowd sim, in which 5 emitters are following 5 curves. I presume the 
end of a curve is treated as  a goal, but i cant seem to test the distance to 
the goal.
What i would like to achieve is that the actors bunch up around the goal, stop 
the animation and have them change state when reaching the goal but i seem to 
be at a dead end.
Also is it possible to get the normalized length of that curve, and have it 
drive for instance the convergence factor on a follow curve?
Cheers,
Ogi.

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