Ahhh, awesome.

Cheers for the heads up, i managed to solve it with some stupid workaround,
but ill give rebuilding the tree with this solution a shot, as it seems
like a much cleaner option.


Again,  thanks for the heads up.
Ogi.


On Fri, Aug 1, 2014 at 4:26 AM, Ho Chung Nguyen <[email protected]
> wrote:

> For the curve-following behavior, the goal is a moving target along the
> curve. It stays a few steps ahead of the actors.
> You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see
> which point on the curve it is. If the curve is sampled at 100 points, that
> index should be from 0 to 100
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Ognjen Vukovic
> Sent: Thursday, July 31, 2014 7:01 PM
> To: softimage
> Subject: Again with the crowdFX
>
> Hi,
> One more question :)
> I have a crowd sim, in which 5 emitters are following 5 curves. I presume
> the end of a curve is treated as  a goal, but i cant seem to test the
> distance to the goal.
> What i would like to achieve is that the actors bunch up around the goal,
> stop the animation and have them change state when reaching the goal but i
> seem to be at a dead end.
> Also is it possible to get the normalized length of that curve, and have
> it drive for instance the convergence factor on a follow curve?
> Cheers,
> Ogi.
>

Reply via email to