Ahhh, awesome. Cheers for the heads up, i managed to solve it with some stupid workaround, but ill give rebuilding the tree with this solution a shot, as it seems like a much cleaner option.
Again, thanks for the heads up. Ogi. On Fri, Aug 1, 2014 at 4:26 AM, Ho Chung Nguyen <[email protected] > wrote: > For the curve-following behavior, the goal is a moving target along the > curve. It stays a few steps ahead of the actors. > You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see > which point on the curve it is. If the curve is sampled at 100 points, that > index should be from 0 to 100 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Ognjen Vukovic > Sent: Thursday, July 31, 2014 7:01 PM > To: softimage > Subject: Again with the crowdFX > > Hi, > One more question :) > I have a crowd sim, in which 5 emitters are following 5 curves. I presume > the end of a curve is treated as a goal, but i cant seem to test the > distance to the goal. > What i would like to achieve is that the actors bunch up around the goal, > stop the animation and have them change state when reaching the goal but i > seem to be at a dead end. > Also is it possible to get the normalized length of that curve, and have > it drive for instance the convergence factor on a follow curve? > Cheers, > Ogi. >

