it is a good practice to have ‘everything’ in the scene in refmodels – and to 
think of the scene as just a container for refmodels.
You can also rebuild a scene real quick by importing all the necessary 
refmodels for that scene.
what remains in the scene are mostly rendersettings, deltas on the refmodels - 
to load shot specific animation for instance - and renderpasses. All of that 
can be scripted without too much effort.
when all hell breaks lose you can offload all refmodels from the scenetoc and 
open the scene and investigate. If you can pinpoint it to one particular 
refmodel, *delete it* and re-import it as a reference – this cleans up the 
deltas – which is often where things go wrong. (some unneeded data that remains 
but isn’t connected to anything, but upon loading this still has to be 
considered and the soft can’t figure it out and throws a tantrum)

this approach has been the cornerstone of most productions I’ve seen so far – 
and when it wasn’t like that from the beginning, it became necessary at some 
point to do it that way. Scene performance and stability can really change 
dramatically when adopting this approach.

So – after all the “should have done this or that” advice – if you can open the 
scene on one side (home or uni?) – you can likely rebuild it there – copy the 
scene and all refmodels to the other side – and you should be fine.
It could be that one refmodel is corrupt on one of both sides - a truncated 
file for instance.

Thinking of which – it’s also really necessary to make sure that everything 
extra you install is in a workgroup, and that you keep the workgroup in sync 
between both locations.

And ofcourse: maximize a single window, and turn it into the explorer so you 
have no viewport open upon loading the scene. Refreshing the scene + each model 
+ drawing the viewport + graphics cards can work together to cause crashes.
...




From: Jon Hunt 
Sent: Saturday, August 02, 2014 7:20 PM
To: [email protected] 
Subject: Re: Scene crash on startup - any advice

Hi Alok,

Great, I shall get using it. Looks to be a very useful tool. So many great 
tools shared in this community that I have used recently on my film and great 
people. Fingers crossed these exist in the new communities I shall be meeting 
from September onwards....


Related back to the original issue, I did edit the scntoc file, setting the 
resolution values to 0 on all the models that errored when I enabled the option 
Stephen mentioned.


If I cant solve this then it will be some long days back at uni catching up. 
Very baffled it working on one machine and not on another.


Thanks for your help

Jon




On Sat, Aug 2, 2014 at 5:47 PM, Alok Gandhi <[email protected]> wrote:

  you can download the scntoc manager that I wrote. It is available as a stand 
alone application as well as a soft addon. you can get it from rray.de 
otherwise yes you need to set the resolution to 0 manually.

  Sent from my iPhone

  On 02-Aug-2014, at 8:23 pm, Jon Hunt <[email protected]> wrote:


    Thanks for the quick replies guys.


    Alok, I havent edited .scntoc files before. Having a look, would I alter 
the active resolution of each model to "0" the resave over the .scntoc file?


    Stephen, I have tried merging scenes and "skip loading of floating objects" 
option on and both together. Its doesn't crash out as such it just hangs so I 
am unsure how long to leave it to quit it through task manager.


    Thanks,

    Jon  




    On Sat, Aug 2, 2014 at 3:32 PM, Stephen Blair <[email protected]> 
wrote:

      Enable "Skip the loading of floating objects" in the scene debugging 
preferences. 
      Or try merging the scene into a new scene.



      On Sat, Aug 2, 2014 at 10:21 AM, Jon Hunt <[email protected]> 
wrote:

        Hi List,

        Asked a thousand times before I'm sure. I have researched and having no 
Joy and could really do with some suggestions please.


        Soft 2014 SP2 - Scene opens at Uni on an identically specced HP 
workstation machine.

        I noticed my home machine (when the file did work) took about 20mins to 
load whereas at Uni it was around 5 minutes.


        Scene size 53mb

        Scene contains mostly reference models.


        Following the help topics I turned on scene debugging>Load recovery 
journal file. I have have pointed it to an existing text file but it hasn't 
written anything to that.
        I do have a .lrf file but I am unsure what to do with this?


        I restart xsi and I get prompted 5 or so time about having a ghost 
model.

        It continues to load but then hangs without crashing after sticking on 
"done fixing hidden cluster"


        Any input would be muchly appreciated


        Jon







Reply via email to