I was polishing my coumpound to make copies of a group of polymeshes onto a polymesh points/edges/vertices, through ICE Topology and struggling a lot to pass properties like UVs from the each object in the group to the polygns in the topology. Something that is already implemented with Instance shapes. So why bother with ICE Topo at all?
Since this effefort was made to "copy" LightWave's instancing I tried to get something to work here that I can't in LW: Get instances over instances. In ICE Topo case, getting copies over copies. And things stack up. Something I don't know if, but guess I couldn't make with instance shapes. This is on its base just one cube. It's copied to each of his own faces and the same done for the new copies. When I rotate the cube's positions all the copies follow. [image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif] While I guess ICE Topo performance and property transfer can't rival with instance shapes, I guess I found a case where it allows something unique. Any other cases to consider ICE Topo vs instance shapes? Cheers Pedro -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos Animator 3DModeler Illustrator >> http://probiner.x10.mx/ <http://probiner.x10.mx/>*

