I was polishing my coumpound to make copies of a group of polymeshes onto a
polymesh points/edges/vertices, through ICE Topology and struggling a lot
to pass properties like UVs from the each object in the group to the
polygns in the topology. Something that is already implemented with
Instance shapes. So why bother with ICE Topo at all?

Since this effefort was made to "copy" LightWave's instancing I tried to
get something to work here that I can't in LW: Get instances over
instances. In ICE Topo case, getting copies over copies.

And things stack up. Something I don't know if, but guess I couldn't make
with instance shapes.

This is on its base just one cube. It's copied to each of his own faces and
the same done for the new copies.
When I rotate the cube's positions all the copies follow.

[image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif]

While I guess ICE Topo performance and property transfer can't rival with
instance shapes, I guess I found a case where it allows something unique.

Any other cases to consider ICE Topo vs instance shapes?

Cheers
Pedro

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*------------------------------[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator >>
http://probiner.x10.mx/ <http://probiner.x10.mx/>*

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