Guess the Gif doesn't work in the mail, here goes the link to the image:
https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif

Cheers


On Mon, Aug 4, 2014 at 4:30 PM, pedro santos <[email protected]> wrote:

> I was polishing my coumpound to make copies of a group of polymeshes onto
> a polymesh points/edges/vertices, through ICE Topology and struggling a lot
> to pass properties like UVs from the each object in the group to the
> polygns in the topology. Something that is already implemented with
> Instance shapes. So why bother with ICE Topo at all?
>
> Since this effefort was made to "copy" LightWave's instancing I tried to
> get something to work here that I can't in LW: Get instances over
> instances. In ICE Topo case, getting copies over copies.
>
> And things stack up. Something I don't know if, but guess I couldn't make
> with instance shapes.
>
> This is on its base just one cube. It's copied to each of his own faces
> and the same done for the new copies.
> When I rotate the cube's positions all the copies follow.
>
> [image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif]
>
> While I guess ICE Topo performance and property transfer can't rival with
> instance shapes, I guess I found a case where it allows something unique.
>
> Any other cases to consider ICE Topo vs instance shapes?
>
> Cheers
> Pedro
>
> --
>
>
>
>
> *------------------------------ [image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
> Alpiarça dos Santos  Animator  3DModeler  Illustrator >>
> http://probiner.x10.mx/ <http://probiner.x10.mx/> *
>



-- 




*------------------------------[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator >>
http://probiner.x10.mx/ <http://probiner.x10.mx/>*

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