Guess the Gif doesn't work in the mail, here goes the link to the image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif
Cheers On Mon, Aug 4, 2014 at 4:30 PM, pedro santos <[email protected]> wrote: > I was polishing my coumpound to make copies of a group of polymeshes onto > a polymesh points/edges/vertices, through ICE Topology and struggling a lot > to pass properties like UVs from the each object in the group to the > polygns in the topology. Something that is already implemented with > Instance shapes. So why bother with ICE Topo at all? > > Since this effefort was made to "copy" LightWave's instancing I tried to > get something to work here that I can't in LW: Get instances over > instances. In ICE Topo case, getting copies over copies. > > And things stack up. Something I don't know if, but guess I couldn't make > with instance shapes. > > This is on its base just one cube. It's copied to each of his own faces > and the same done for the new copies. > When I rotate the cube's positions all the copies follow. > > [image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif] > > While I guess ICE Topo performance and property transfer can't rival with > instance shapes, I guess I found a case where it allows something unique. > > Any other cases to consider ICE Topo vs instance shapes? > > Cheers > Pedro > > -- > > > > > *------------------------------ [image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro > Alpiarça dos Santos Animator 3DModeler Illustrator >> > http://probiner.x10.mx/ <http://probiner.x10.mx/> * > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos Animator 3DModeler Illustrator >> http://probiner.x10.mx/ <http://probiner.x10.mx/>*

