I was not at the time. Should I have it activated at the time of loop playback 
to see if that doesn’t give me the memory leak? I’ll.. give it a try.I feel I’m 
shooting in the dark here. 

This is all with one character, I’d hate to have this happen during crunch 
time. 






-Draise 

PH: +57 313 811 6821





From: Eric Turman
Sent: ‎Friday‎, ‎August‎ ‎8‎, ‎2014 ‎13‎:‎28‎ ‎
To: [email protected]





Out of curiosity, are you using "Fast Playback 2D|3D Wireframe" ?




On Fri, Aug 8, 2014 at 1:21 PM, Andres Stephens <[email protected]> wrote:




Here is an example of the memory leak. 

I found out that this happens when I play animations on loop over an over 
again, eventually eating up all the ram and nearly forcing my OS to freeze. 

Fixes? How can one dump the memory cash for animation playback? 






-Draise 

PH: +57 313 811 6821





From: Andres Stephens
Sent: ‎Tuesday‎, ‎August‎ ‎5‎, ‎2014 ‎20‎:‎41‎ ‎
To: [email protected]







I don't have many details on it, but I found SI hogging nearly 80% to 90% of my 
ram after animating an hour or two. I use GEAR rigs, yet I have no other idea 
what would cause this memory leak. 

Any pointers as to how I would troubleshoot that in SI 2015? 

Thanks in advance






-Draise

Ph: +57 313 811 6821








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