Im attempting to paint weights on a fairly complex creature and it is a bit
of a pain. I seem to recall people saying that the built in weighting tools
in Maya aren't great. What were other options?

I think somebody mentioned ngSkinTools and that seems pretty cool. Is that
still a top choice?

At least the relax/smooth tool looks like it works in the ngSkinTools demo,
the built in smooth tool in Maya frustrating.

cheers

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