honestly I have a lot of joints in this character and Im finding it difficult to get even smoothing along many joints. The only way I can see to do this is to 'flood' the mesh, which isnt what i want, I was hoping just to paint the smooth but thats not giving me good results either.
On Wed, Sep 3, 2014 at 4:12 PM, Rob Chapman <[email protected]> wrote: > What is the issue, speed of interaction with dense geometry or complexity > of model hierarchies? > On 3 Sep 2014 20:30, "Will Sharkey" <[email protected]> wrote: > >> Im attempting to paint weights on a fairly complex creature and it is a >> bit of a pain. I seem to recall people saying that the built in weighting >> tools in Maya aren't great. What were other options? >> >> I think somebody mentioned ngSkinTools and that seems pretty cool. Is >> that still a top choice? >> >> At least the relax/smooth tool looks like it works in the ngSkinTools >> demo, the built in smooth tool in Maya frustrating. >> >> cheers >> >

