honestly I have a lot of joints in this character and Im finding it
difficult to get even smoothing along many joints. The only way I can see
to do this is to 'flood' the mesh, which isnt what i want, I was hoping
just to paint the smooth but thats not giving me good results either.


On Wed, Sep 3, 2014 at 4:12 PM, Rob Chapman <[email protected]> wrote:

> What is the issue, speed of interaction with dense geometry or complexity
> of model hierarchies?
>  On 3 Sep 2014 20:30, "Will Sharkey" <[email protected]> wrote:
>
>> Im attempting to paint weights on a fairly complex creature and it is a
>> bit of a pain. I seem to recall people saying that the built in weighting
>> tools in Maya aren't great. What were other options?
>>
>> I think somebody mentioned ngSkinTools and that seems pretty cool. Is
>> that still a top choice?
>>
>> At least the relax/smooth tool looks like it works in the ngSkinTools
>> demo, the built in smooth tool in Maya frustrating.
>>
>> cheers
>>
>

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