Looks cool ! is this all in Ice ? or does it require another mesh to be
smoothed out ?


On 7 September 2014 05:14, Miquel Campos <[email protected]> wrote:

> Hello,
>
> I would like to share with you my Delta Mush ICE compounds (Or what I
> guess delta mush is :P). I am pretty sure is not the best implementation of
> Delta Mush (due my null maths skills ) but it is working kind of OK.  (Very
> slow that is true  )
>
> This version is using a simple average neighbours smoothing (I think this
> is a uniform Laplacian), without any weighted average. That means that can
> cause smoothing artifacts if the mesh have big differences between the
> smallest and biggest  polygons. This artifacts normally show up with higher
> mush iterations.
>
> One little trick that I found is apply a relax before apply Delta Mush.
>  So this uniform a little the size of the polygons
>
> Also I found Delta mush is very impressive when you only have 1 deformer x
> Point. is like Voodoo magic ;)
>
> Regarding experiments and errors, If the smoothing at origin is different
> that the smoothing in the final, you can control how much the detail is
> washout or exaggerate. I call it the body-builder effect.
>
> https://dl.dropboxusercontent.com/u/1530991/DeltaMush_ICE.rar
>
> I hope you like it!
>
> if you have any improvement or smoothing  algorithm, please share it :)
>
> Cheers,
> Miquel
>
> PS: you need to activate the delta mush in the sample scene. Check the
> Second ICE tree in the animation stack.
> PS2: Eddy share your OCD compounds, we want it!! ;)
>
>
> ----------------------------------------------------
>
> Miquel Campos
> www.miquelTD.com
>
>

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