Looks cool ! is this all in Ice ? or does it require another mesh to be smoothed out ?
On 7 September 2014 05:14, Miquel Campos <[email protected]> wrote: > Hello, > > I would like to share with you my Delta Mush ICE compounds (Or what I > guess delta mush is :P). I am pretty sure is not the best implementation of > Delta Mush (due my null maths skills ) but it is working kind of OK. (Very > slow that is true ) > > This version is using a simple average neighbours smoothing (I think this > is a uniform Laplacian), without any weighted average. That means that can > cause smoothing artifacts if the mesh have big differences between the > smallest and biggest polygons. This artifacts normally show up with higher > mush iterations. > > One little trick that I found is apply a relax before apply Delta Mush. > So this uniform a little the size of the polygons > > Also I found Delta mush is very impressive when you only have 1 deformer x > Point. is like Voodoo magic ;) > > Regarding experiments and errors, If the smoothing at origin is different > that the smoothing in the final, you can control how much the detail is > washout or exaggerate. I call it the body-builder effect. > > https://dl.dropboxusercontent.com/u/1530991/DeltaMush_ICE.rar > > I hope you like it! > > if you have any improvement or smoothing algorithm, please share it :) > > Cheers, > Miquel > > PS: you need to activate the delta mush in the sample scene. Check the > Second ICE tree in the animation stack. > PS2: Eddy share your OCD compounds, we want it!! ;) > > > ---------------------------------------------------- > > Miquel Campos > www.miquelTD.com > >

