100% ICE
---------------------------------------------------- Miquel Campos www.miquelTD.com On Sun, Sep 7, 2014 at 10:12 PM, Sebastien Sterling < [email protected]> wrote: > Looks cool ! is this all in Ice ? or does it require another mesh to be > smoothed out ? > > > On 7 September 2014 05:14, Miquel Campos <[email protected]> wrote: > >> Hello, >> >> I would like to share with you my Delta Mush ICE compounds (Or what I >> guess delta mush is :P). I am pretty sure is not the best implementation of >> Delta Mush (due my null maths skills ) but it is working kind of OK. (Very >> slow that is true ) >> >> This version is using a simple average neighbours smoothing (I think this >> is a uniform Laplacian), without any weighted average. That means that can >> cause smoothing artifacts if the mesh have big differences between the >> smallest and biggest polygons. This artifacts normally show up with higher >> mush iterations. >> >> One little trick that I found is apply a relax before apply Delta Mush. >> So this uniform a little the size of the polygons >> >> Also I found Delta mush is very impressive when you only have 1 deformer >> x Point. is like Voodoo magic ;) >> >> Regarding experiments and errors, If the smoothing at origin is different >> that the smoothing in the final, you can control how much the detail is >> washout or exaggerate. I call it the body-builder effect. >> >> https://dl.dropboxusercontent.com/u/1530991/DeltaMush_ICE.rar >> >> I hope you like it! >> >> if you have any improvement or smoothing algorithm, please share it :) >> >> Cheers, >> Miquel >> >> PS: you need to activate the delta mush in the sample scene. Check the >> Second ICE tree in the animation stack. >> PS2: Eddy share your OCD compounds, we want it!! ;) >> >> >> ---------------------------------------------------- >> >> Miquel Campos >> www.miquelTD.com >> >> >

