100% ICE

----------------------------------------------------

Miquel Campos
www.miquelTD.com



On Sun, Sep 7, 2014 at 10:12 PM, Sebastien Sterling <
[email protected]> wrote:

> Looks cool ! is this all in Ice ? or does it require another mesh to be
> smoothed out ?
>
>
> On 7 September 2014 05:14, Miquel Campos <[email protected]> wrote:
>
>> Hello,
>>
>> I would like to share with you my Delta Mush ICE compounds (Or what I
>> guess delta mush is :P). I am pretty sure is not the best implementation of
>> Delta Mush (due my null maths skills ) but it is working kind of OK.  (Very
>> slow that is true  )
>>
>> This version is using a simple average neighbours smoothing (I think this
>> is a uniform Laplacian), without any weighted average. That means that can
>> cause smoothing artifacts if the mesh have big differences between the
>> smallest and biggest  polygons. This artifacts normally show up with higher
>> mush iterations.
>>
>> One little trick that I found is apply a relax before apply Delta Mush.
>>  So this uniform a little the size of the polygons
>>
>> Also I found Delta mush is very impressive when you only have 1 deformer
>> x Point. is like Voodoo magic ;)
>>
>> Regarding experiments and errors, If the smoothing at origin is different
>> that the smoothing in the final, you can control how much the detail is
>> washout or exaggerate. I call it the body-builder effect.
>>
>> https://dl.dropboxusercontent.com/u/1530991/DeltaMush_ICE.rar
>>
>> I hope you like it!
>>
>> if you have any improvement or smoothing  algorithm, please share it :)
>>
>> Cheers,
>> Miquel
>>
>> PS: you need to activate the delta mush in the sample scene. Check the
>> Second ICE tree in the animation stack.
>> PS2: Eddy share your OCD compounds, we want it!! ;)
>>
>>
>> ----------------------------------------------------
>>
>> Miquel Campos
>> www.miquelTD.com
>>
>>
>

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