The only thing I like about the interactive tool is it's snapping working correctly, but it's main feature, drawing edges, doesn't do it well. It happens specially when I'm drawing lots of edges before right clicking. And drawing edges on polygons (not over edges) works 1 of 10. 9 times it does something totally unpredictable.
The old split one is a little more reliable. What we though was a basic tool in XSI, was actually an awesomely good tool that Maya couldn't match until the mtk versions. Sadly, for us, Maya 2013 is still very used here. I've always modeled in Softimage before sending it to Maya but lately I'm trying to do it all in Maya. I wish Autodesk had killed Softimage when 2014 was the minimum standard version. Martin Sent from my iPhone > On 2014/09/07, at 20:55, Graham Bell <[email protected]> wrote: > > Personally I never really got on with the interactive split tool when it was > added, and would always revert back to the original Split Poly. > I’m really liking the updated Multi-Cit tool in 2015 though, which combines a > few features, including those two. > > G > > > From: "[email protected]<mailto:[email protected]>" > <[email protected]<mailto:[email protected]>> > Reply-To: > "[email protected]<mailto:[email protected]>" > <[email protected]<mailto:[email protected]>> > Date: Sunday, 7 September 2014 07:26 > To: "[email protected]<mailto:[email protected]>" > <[email protected]<mailto:[email protected]>> > Subject: Re: maya uv tool broken? > > Honestly, I'd have to see it to figure it out. > I have had general wonkyness here and there, the uncomfortable click and key > combinations and stuff it uses can make for some odd interaction in my > experience, but usually it's just that uncomfortable, not random. > > A couple colleagues around me, who've never used anything other than Maya, > had more or less the same experience, but tended to attribute it to > randomness, until I took them over what the behaviour actually is in what > conditions, and they eventually got over it and got used to the MTK in > 2014/15 (some changes between the two). > > Pre-2014 though I can't help you, I'd rather chew on broken glass and > infected syringes than model something in Maya 2013 or prior. > > > On Sun, Sep 7, 2014 at 4:05 PM, Martin > <[email protected]<mailto:[email protected]>> wrote: > Speaking about Maya weird bugs and possible drivers issues, is it normal that > the split tool and interactive split tool sometimes just don't create some > edges I'm drawing? I'm working with 2013 and while the old split tool is more > reliable, even with its snap not snapping, it still buggy. > > Martin > Sent from my iPhone > > <winmail.dat>

