Sorry for the nag, but I'm a bit stuck. I'm sure there's some definition of
the length of a walkcycle somewhere? Or is it all automatic?

On Fri, Sep 12, 2014 at 10:22 AM, Arvid Björn <[email protected]> wrote:

> Hey folks,
>
> I'm building a pretty simple CrowdFX scene, but I'm noticing that the feet
> are sliding a bit on the surface, it's pretty noticable from the angle I've
> got, otherwise it works. I've been digging through the compounds, but I
> can't find any way to tweak it, I assume there's some value somewhere that
> controls the speed of the animation loop relative to the velocity of the
> character, that's what I want to tweak.
>
> I'm using the default actor skeleton with another mesh gator'ed to it, so
> there's no custom loops or anything like that.
>
> Any tips?
>

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