Sorry for the nag, but I'm a bit stuck. I'm sure there's some definition of the length of a walkcycle somewhere? Or is it all automatic?
On Fri, Sep 12, 2014 at 10:22 AM, Arvid Björn <[email protected]> wrote: > Hey folks, > > I'm building a pretty simple CrowdFX scene, but I'm noticing that the feet > are sliding a bit on the surface, it's pretty noticable from the angle I've > got, otherwise it works. I've been digging through the compounds, but I > can't find any way to tweak it, I assume there's some value somewhere that > controls the speed of the animation loop relative to the velocity of the > character, that's what I want to tweak. > > I'm using the default actor skeleton with another mesh gator'ed to it, so > there's no custom loops or anything like that. > > Any tips? >

