So SLI seems to be the most cost efficient method i.e. double the power per physical box... nice thing is you can probably upgrade those GPU's across a few generations without upgrading the rest of the system since the PCI specs don't change much and power draw tends to decrease with newer cards.
I mean, it's not cheap but I'll assume the dollar per flops ratio is way higher. On Fri, Oct 3, 2014 at 11:43 AM, Ed Manning <[email protected]> wrote: > Ditto. total gamechanger. Redshift is literally the only thing that kept > me from closing up shop. I had priced out new multicore render nodes, and > licenses for VRay and Arnold, as well as testing Arion, Octane and more > obscure options, and the numbers just didn't make sense. I was going to > just not be able to continue doing the type of remote work my clients > expect on the schedules they need, and make enough money for it to be worth > doing. > > For example, I'm just putting 2 new render machines online - they're > refurb Dell workstations that cost $450 each, with an additional 16GB RAM, > ($190 each), an auxiliary drive bay power supply ($25!) and 2 GTX 780s > ($850/pair). So each render node's hardware was about $1500, the Redshift > license is $500, and I get much better performance from each node than I > see from brand-new $10K 20-core CPU render boxes. > > > > >

