So SLI seems to be the most cost efficient method i.e. double the power per
physical box...  nice thing is you can probably upgrade those GPU's across
a few generations without upgrading the rest of the system since the PCI
specs don't change much and power draw tends to decrease with newer cards.

I mean, it's not cheap but I'll assume the dollar per flops ratio is way
higher.

On Fri, Oct 3, 2014 at 11:43 AM, Ed Manning <[email protected]> wrote:

> Ditto.  total gamechanger. Redshift is literally the only thing that kept
> me from closing up shop. I had priced out new multicore render nodes, and
> licenses for VRay and Arnold, as well as testing Arion, Octane and more
> obscure options, and the numbers just didn't make sense.  I was going to
> just not be able to continue doing the type of remote work my clients
> expect on the schedules they need, and make enough money for it to be worth
> doing.
>
> For example, I'm just putting 2 new render machines online - they're
> refurb Dell workstations that cost $450 each, with an additional 16GB RAM,
> ($190 each), an auxiliary drive bay power supply ($25!) and 2 GTX 780s
> ($850/pair).  So each render node's hardware was about $1500, the Redshift
> license is $500, and I get much better performance from each node than I
> see from brand-new $10K 20-core CPU render boxes.
>
>
>
>
>

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