What's really awesome is that these cards are not only getting better,
but cheaper too. The 900 series was just released and packs a punch for
not a whole lot of money. Redshift excells with these so-called 'gaming'
cards.
-Tim
On 10/3/2014 1:52 PM, Simon van de Lagemaat wrote:
So SLI seems to be the most cost efficient method i.e. double the
power per physical box... nice thing is you can probably upgrade
those GPU's across a few generations without upgrading the rest of the
system since the PCI specs don't change much and power draw tends to
decrease with newer cards.
I mean, it's not cheap but I'll assume the dollar per flops ratio is
way higher.
On Fri, Oct 3, 2014 at 11:43 AM, Ed Manning <[email protected]
<mailto:[email protected]>> wrote:
Ditto. total gamechanger. Redshift is literally the only thing
that kept me from closing up shop. I had priced out new multicore
render nodes, and licenses for VRay and Arnold, as well as testing
Arion, Octane and more obscure options, and the numbers just
didn't make sense. I was going to just not be able to continue
doing the type of remote work my clients expect on the schedules
they need, and make enough money for it to be worth doing.
For example, I'm just putting 2 new render machines online -
they're refurb Dell workstations that cost $450 each, with an
additional 16GB RAM, ($190 each), an auxiliary drive bay power
supply ($25!) and 2 GTX 780s ($850/pair). So each render node's
hardware was about $1500, the Redshift license is $500, and I get
much better performance from each node than I see from brand-new
$10K 20-core CPU render boxes.
--
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