What's really awesome is that these cards are not only getting better, but cheaper too. The 900 series was just released and packs a punch for not a whole lot of money. Redshift excells with these so-called 'gaming' cards.

-Tim


On 10/3/2014 1:52 PM, Simon van de Lagemaat wrote:
So SLI seems to be the most cost efficient method i.e. double the power per physical box... nice thing is you can probably upgrade those GPU's across a few generations without upgrading the rest of the system since the PCI specs don't change much and power draw tends to decrease with newer cards.

I mean, it's not cheap but I'll assume the dollar per flops ratio is way higher.

On Fri, Oct 3, 2014 at 11:43 AM, Ed Manning <[email protected] <mailto:[email protected]>> wrote:

    Ditto.  total gamechanger. Redshift is literally the only thing
    that kept me from closing up shop. I had priced out new multicore
    render nodes, and licenses for VRay and Arnold, as well as testing
    Arion, Octane and more obscure options, and the numbers just
    didn't make sense.  I was going to just not be able to continue
    doing the type of remote work my clients expect on the schedules
    they need, and make enough money for it to be worth doing.

    For example, I'm just putting 2 new render machines online -
    they're refurb Dell workstations that cost $450 each, with an
    additional 16GB RAM, ($190 each), an auxiliary drive bay power
    supply ($25!) and 2 GTX 780s ($850/pair).  So each render node's
    hardware was about $1500, the Redshift license is $500, and I get
    much better performance from each node than I see from brand-new
    $10K 20-core CPU render boxes.






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