Yes, good point Raffaele. We've talked about doing it that way too.


On 10/19/2014 4:49 PM, Raffaele Fragapane wrote:
BTW you don't need to be able to run Maya to compile something for it. As long as you have the linux header and lib includes you can compile away. Whether there are licensing issues with that, or you might be bothered by the fact you won't be able to test the build if you can't run Maya, well... that's a different thing :)

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