Well since it would look better than the trail from a point it is not a bad
idea. I have actually tried this using Offset Particle from Emitter with a
Turbulize Value by Range plugged in, but it is not terribly good - it
quickly gets emitted from outside the rocks. I am trying different
turbulence scales now to see if I can improve results.

Morten




Den 21. oktober 2014 kl. 14:58 skrev patrick nethercoat
<[email protected]>:

> How precise does the volume emission need to be? Judging from those rocks
> you could get away with randomising the emission position a bit. As long as
> it is within the emitting geometry it should have the same effect as volume
> emission.
> 
> On 21 October 2014 13:43, Eric Thivierge < [email protected]
> <mailto:[email protected]> > wrote:
> > prop to the cached point cloud to see if there are 'PointVelocity' values
> > being read in by the cache? Will help you debug it by showing you it wasn't
> > cached out.
> > 
> > Eric T.
> > 
> > 
> > On Tuesday, October 21, 2014 7:40:57 AM, Morten Bartholdy wrote:
> > > cached pointcloud and would like them
> > > to inherit some velocity from the emitter particles. The inherit
> > > emitter velocity node goes red, apparently caused by the compounds Get
> > > PointVelocity from the Particle Emit Location. I did cache
> > > PointVelocity on the emitter pointcloud, so I am not sure why it isn't
> > > read. Is there a way to fix this?
> > > 
> > > On a side note - I managed to emit from the cached pointcloud, but it
> > > emits from point positions - I would like to emit from surface or
> > > volume of the instanced geometry on the cached pointcloud. So far I
> > > have not found a way to do this - is it possible directly or perhaps
> > > via workaround? I tried emPolygonizer4 on the cached pointcloud in an
> > > attempt to emit from that geometry but so far I have not got it working.
> > > 
> > > Thanks - Morten
> 
> 
> 
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> Brandt Animation
> www.brandtanim.co.uk <http://www.brandtanim.co.uk>
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