Well since it would look better than the trail from a point it is not a bad idea. I have actually tried this using Offset Particle from Emitter with a Turbulize Value by Range plugged in, but it is not terribly good - it quickly gets emitted from outside the rocks. I am trying different turbulence scales now to see if I can improve results.
Morten Den 21. oktober 2014 kl. 14:58 skrev patrick nethercoat <[email protected]>: > How precise does the volume emission need to be? Judging from those rocks > you could get away with randomising the emission position a bit. As long as > it is within the emitting geometry it should have the same effect as volume > emission. > > On 21 October 2014 13:43, Eric Thivierge < [email protected] > <mailto:[email protected]> > wrote: > > prop to the cached point cloud to see if there are 'PointVelocity' values > > being read in by the cache? Will help you debug it by showing you it wasn't > > cached out. > > > > Eric T. > > > > > > On Tuesday, October 21, 2014 7:40:57 AM, Morten Bartholdy wrote: > > > cached pointcloud and would like them > > > to inherit some velocity from the emitter particles. The inherit > > > emitter velocity node goes red, apparently caused by the compounds Get > > > PointVelocity from the Particle Emit Location. I did cache > > > PointVelocity on the emitter pointcloud, so I am not sure why it isn't > > > read. Is there a way to fix this? > > > > > > On a side note - I managed to emit from the cached pointcloud, but it > > > emits from point positions - I would like to emit from surface or > > > volume of the instanced geometry on the cached pointcloud. So far I > > > have not found a way to do this - is it possible directly or perhaps > > > via workaround? I tried emPolygonizer4 on the cached pointcloud in an > > > attempt to emit from that geometry but so far I have not got it working. > > > > > > Thanks - Morten > > > > -- > Brandt Animation > www.brandtanim.co.uk <http://www.brandtanim.co.uk> > 020 7734 0196

