make sure you have all the required plugins and shaders installed or else 
you’ll get all sorts of problems like this.

Next on the list of things to try is activate all levels of script logging and 
verbosity you can, and make sure to dump it out to a script log on your hard 
drive (.log).  then load the scene.  hopefully something will be dumped to the 
log you can work with such as an error or warning message indicating the 
problem.

I would write a few simple event scripts to dump the model names and actions 
attempted as the scene is being loaded.  You can use the information to 
incrementally build a new .scntoc file and offload the model(s) that give you 
problems.  This, of course, would be iterative.

To isolate the problem of being a graphics issue vs. a data integrity issue, 
try loading the scene using xsibatch.exe instead.  If it doesn’t crash, you can 
save the scene to generate a .scntoc so you can offload your models when 
loading with xsi.exe.


Matt





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