Cool :)

On 6 November 2014 12:48, Ognjen Vukovic <[email protected]> wrote:

> Great job.
> I can only presume you used grids with opacity maps to cut the
> feathers,did that kill the render time? Also did you run a test maybe using
> ice strand generated feathers, and would that maybe cut down on the render
> time compared to opacity maps?
>
>
> On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <[email protected]> wrote:
>
>> That's right, feathers were done by Mario Domingos using mbFeather Tools.
>>
>> On 6 November 2014 09:44, Ognjen Vukovic <[email protected]> wrote:
>>
>>> Just out of curiosity, is that mbFeather's ?
>>>
>>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic <
>>> [email protected]> wrote:
>>>
>>>> Haven;t you heard?
>>>> Zombies are IN now ;)
>>>> Nice work.
>>>>
>>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <[email protected]> wrote:
>>>>
>>>>>  Whoa! lol!
>>>>>
>>>>> https://vimeo.com/110905739
>>>>>
>>>>> Not bad for 'obsolete' zombie software :)
>>>>>
>>>>>
>>>>>
>>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote:
>>>>>
>>>>> Although all credits are in the link, I'm putting here too.
>>>>>
>>>>>  Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render -
>>>>> Simon Burke
>>>>> Rigging / Lead Animator / Body Model - Sam Boyd
>>>>> Grooming / Feathers / Props Modelling - Mario Domingos
>>>>> Compositing / Grade - Gavin Kelly
>>>>> Directed by Gavin Kelly
>>>>>
>>>>>  Again, beautiful work.
>>>>>
>>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <[email protected]>
>>>>> :
>>>>>
>>>>>>  Nice work on "The Ballad of Uncle Pat"
>>>>>> by Simon Burke
>>>>>>
>>>>>>  http://bit.ly/1xYrPIb
>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>>  paulo-duarte.com
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>  paulo-duarte.com
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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