Cool :) On 6 November 2014 12:48, Ognjen Vukovic <[email protected]> wrote:
> Great job. > I can only presume you used grids with opacity maps to cut the > feathers,did that kill the render time? Also did you run a test maybe using > ice strand generated feathers, and would that maybe cut down on the render > time compared to opacity maps? > > > On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <[email protected]> wrote: > >> That's right, feathers were done by Mario Domingos using mbFeather Tools. >> >> On 6 November 2014 09:44, Ognjen Vukovic <[email protected]> wrote: >> >>> Just out of curiosity, is that mbFeather's ? >>> >>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic < >>> [email protected]> wrote: >>> >>>> Haven;t you heard? >>>> Zombies are IN now ;) >>>> Nice work. >>>> >>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <[email protected]> wrote: >>>> >>>>> Whoa! lol! >>>>> >>>>> https://vimeo.com/110905739 >>>>> >>>>> Not bad for 'obsolete' zombie software :) >>>>> >>>>> >>>>> >>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote: >>>>> >>>>> Although all credits are in the link, I'm putting here too. >>>>> >>>>> Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render - >>>>> Simon Burke >>>>> Rigging / Lead Animator / Body Model - Sam Boyd >>>>> Grooming / Feathers / Props Modelling - Mario Domingos >>>>> Compositing / Grade - Gavin Kelly >>>>> Directed by Gavin Kelly >>>>> >>>>> Again, beautiful work. >>>>> >>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <[email protected]> >>>>> : >>>>> >>>>>> Nice work on "The Ballad of Uncle Pat" >>>>>> by Simon Burke >>>>>> >>>>>> http://bit.ly/1xYrPIb >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> paulo-duarte.com >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> paulo-duarte.com >>>>> >>>>> >>>>> >>>> >>> >> >

