I seem to have it working. See the screenshot for what I did. Here's what happens in the shot: I generated a bunch of points on a polygon and used a texture map to filter them. It's basically a satellite view of our state with the nighttime lights. The points of light then need to coagulate in the center of the state. It would end up looking like you just scattered them around a central point.
The tree is really slow right now. I think it might be the generate sample set that I'm using to get the points to start with. On Thu, Nov 6, 2014 at 6:34 AM, patrick nethercoat <[email protected] > wrote: > Can you give us a bit more of an idea what you're aiming for? Animate into > a round blurry shape from what/where? > > On 5 November 2014 18:05, gareth bell <[email protected]> wrote: > >> emit from a spherical/cylinderical volume? >> >> ------------------------------ >> From: [email protected] >> Date: Wed, 5 Nov 2014 12:56:51 -0500 >> Subject: ICE: Randomized circular clump >> To: [email protected] >> >> I need to animate my points into a round blurry shape. Both randomize and >> turbulence generate a squarish volume of points. I have tried a few >> approaches to make them clump but haven't gotten anything yet. I'm sure >> it's something simple I'm overlooking. This is an unsimulated cloud. >> >> Tips appreciated >> >> Byron >> > > > > -- > Brandt Animation > www.brandtanim.co.uk > 020 7734 0196 >

