For the 'coagulate' part, if you want the lights to move to the centre, you
can do a linear interpolate between the current point positions and the
central point ('pointer' in your ICE set up?). The blend value will give a
nice controllable attraction that should move into a round blurry shape.
Blend can obviously also accept inputs so you could do a distance to null
test or something.

If you want a pure circle you could create a hidden cylinder, get closest
location and use that to define the point position (you could then apply
randomize to the positions to make it look 'fuzzy'). I'm a bit unclear on
exactly what you're trying for but maybe that helps?

On 6 November 2014 16:43, Byron Nash <[email protected]> wrote:

> I seem to have it working. See the screenshot for what I did.
>
> Here's what happens in the shot: I generated a bunch of points on a
> polygon and used a texture map to filter them. It's basically a satellite
> view of our state with the nighttime lights. The points of light then need
> to coagulate in the center of the state. It would end up looking like you
> just scattered them around a central point.
>
> The tree is really slow right now. I think it might be the generate sample
> set that I'm using to get the points to start with.
>
> On Thu, Nov 6, 2014 at 6:34 AM, patrick nethercoat <
> [email protected]> wrote:
>
>> Can you give us a bit more of an idea what you're aiming for? Animate
>> into a round blurry shape from what/where?
>>
>> On 5 November 2014 18:05, gareth bell <[email protected]> wrote:
>>
>>> emit from a spherical/cylinderical volume?
>>>
>>> ------------------------------
>>> From: [email protected]
>>> Date: Wed, 5 Nov 2014 12:56:51 -0500
>>> Subject: ICE: Randomized circular clump
>>> To: [email protected]
>>>
>>> I need to animate my points into a round blurry shape. Both randomize
>>> and turbulence generate a squarish volume of points. I have tried a few
>>> approaches to make them clump but haven't gotten anything yet. I'm sure
>>> it's something simple I'm overlooking. This is an unsimulated cloud.
>>>
>>> Tips appreciated
>>>
>>> Byron
>>>
>>
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>>
>
>

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