yea well you can select child / branch in maya.. select parent and then.. imagine that. script.. type *select -hi* in command line if I remember corectly, and was ti ctrl+enter or?
welcome to maya worlds, where script is worth a thousand clicks :) On Wed, Nov 19, 2014 at 3:16 PM, Eric Thivierge <[email protected]> wrote: > There is a check box in the prefs to not highlight children. Unfortunately > there is no way to branch select in Maya. You should check out the learning > channel for the Softimage > Maya transition vids. They had a decent one > about the differences in selection between the two apps. I found it pretty > helpful and it had one or two little things I didn't realize were in there. > Nothing ground breaking but helpful. > > Eric T. > > On Wednesday, November 19, 2014 7:06:35 AM, Peter Agg wrote: > >> Okay, another one of these little things that confuse me! Does anyone >> know if there's a way to get Maya to use a Softimage-style selection >> highlighting? I can only find a way to make it do that weird thing >> where half of the screen turns pink/bright green or turn it off so I >> have no selection feedback whatsoever (which is preferable, but not >> ideal). >> >> Just want to make sure I'm not missing a small check-box somewhere. >> >> On 5 November 2014 21:14, Jill Ramsay (Contractor) >> <[email protected] <mailto:[email protected]>> wrote: >> >> Yes, I agree it's confusing and should be revisited. Glad you >> like the default scene thing, though! >> >> Humanize Maya is an ongoing initiative that will not be completed >> in a single release, but you can expect to reap the first round of >> benefits from it in the next major release, assuming all goes as >> planned. >> >> Regards, >> Jill >> >> >> From: [email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] On Behalf Of >> Andi Farhall >> Sent: November-05-14 6:34 AM >> To: [email protected] >> <mailto:[email protected]> >> Subject: RE: more maya...... >> >> Hi Jill, >> >> Sofimage has one preference page to set fps, the only time I've >> ever had a problem is when a scene with an incorrect frame rate >> gets merged in. No need for two completely disconnected preference >> locations to do it. This is an example of why maya needs rethinking. >> >> Clearly what Ben described is the answer to the specific issue >> (thanks Ben) but would you agree that this messy and disconnected >> approach to UI is something that really should have been addressed >> in the market leader? >> >> When will the meat of the humanize maya project be available to see? >> >> >> cheers, >> >> Andi >> >> P.s I quite like the default scene setting in Maya..... I made a >> button in soft to do the same thing so Maya is one click ahead as >> far as that's concerned ;-) >> >> >> >> >> >> >

