Yeah, I can imagine ;)

> On 19 Nov 2014, at 15:21, Peter Agg <[email protected]> wrote:
> 
> Good point Andrew - I'm sure there's a logic in keeping the highlighting on. 
> But when you have something like a rig or muscle system to pick things from 
> having a haze of locators and curves all turn the same colour isn't helpful 
> at all. 
> 
> No doubt I'll discover a way this will bite me later, but it's very helpful 
> at the moment.
> 
> On 19 November 2014 15:13, Andrew Nicholas <[email protected] 
> <mailto:[email protected]>> wrote:
> In my rather limited experience of Maya, I’ve found it’s far better to leave 
> the highlighting on. So that if you want to apply a material to an object, 
> you can be sure you’re applying it to the shape node, rather than it’s 
> transform (and thereby causing all children to inherit the same material).
> 
> 
> 
>> On 19 Nov 2014, at 15:04, Peter Agg <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Did you try Preferences \ Display \ Affected highlighting ?
>> 
>> Martin wins himself a virtual beer! That does the job, combined with the 
>> option that Eric shows above: Now when I select something only the thing I 
>> clicked on changes colour. 
>> 
>> One more small step. :)
>> 
>> 
>> On 19 November 2014 14:54, Eric Thivierge <[email protected] 
>> <mailto:[email protected]>> wrote:
>> That what you're looking for?
>> 
>> <MayaNoHighlightChild.jpg>
>> 
>> On 11/19/2014 9:27 AM, Peter Agg wrote:
>>> Yeah, that was a surprisingly helpful vid. Unfortunately though that option 
>>> won't stop everything else turning pink, which is the bit that makes life 
>>> painful for me. 
>>> 
>>> I guess I was hoping that's an option to toggle off the 'Active Affected' 
>>> highlighting. Doesn't seem like that's the case though so I might just do a 
>>> hotkey that toggles selection highlighting.
>> 
>> 
> 
> 

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