Yeah, I can imagine ;)
> On 19 Nov 2014, at 15:21, Peter Agg <[email protected]> wrote: > > Good point Andrew - I'm sure there's a logic in keeping the highlighting on. > But when you have something like a rig or muscle system to pick things from > having a haze of locators and curves all turn the same colour isn't helpful > at all. > > No doubt I'll discover a way this will bite me later, but it's very helpful > at the moment. > > On 19 November 2014 15:13, Andrew Nicholas <[email protected] > <mailto:[email protected]>> wrote: > In my rather limited experience of Maya, I’ve found it’s far better to leave > the highlighting on. So that if you want to apply a material to an object, > you can be sure you’re applying it to the shape node, rather than it’s > transform (and thereby causing all children to inherit the same material). > > > >> On 19 Nov 2014, at 15:04, Peter Agg <[email protected] >> <mailto:[email protected]>> wrote: >> >> Did you try Preferences \ Display \ Affected highlighting ? >> >> Martin wins himself a virtual beer! That does the job, combined with the >> option that Eric shows above: Now when I select something only the thing I >> clicked on changes colour. >> >> One more small step. :) >> >> >> On 19 November 2014 14:54, Eric Thivierge <[email protected] >> <mailto:[email protected]>> wrote: >> That what you're looking for? >> >> <MayaNoHighlightChild.jpg> >> >> On 11/19/2014 9:27 AM, Peter Agg wrote: >>> Yeah, that was a surprisingly helpful vid. Unfortunately though that option >>> won't stop everything else turning pink, which is the bit that makes life >>> painful for me. >>> >>> I guess I was hoping that's an option to toggle off the 'Active Affected' >>> highlighting. Doesn't seem like that's the case though so I might just do a >>> hotkey that toggles selection highlighting. >> >> > >

