Thanks Jason.
Yes, we did that with Redshift and a very small "farm" (more like a
garden really... is that a thing? A Render Garden?). By the time my
lighting tasks got passed on to me, I had about a month to light all of
my 75 shots. It was a CRAZY schedule, but I honestly can't think of any
other renderer available for Soft currently that could have done that
for us, especially on the budget we had. The longest frame times were
the daytime exterior ones where you see a lot of wide open spaces in the
background. Those averaged around 40-45min per frame using Brute Force
only. Generally, frames were much faster than that. Anywhere from 3-4 to
11-12.
Everything was done in Softimage and Fusion, with a little After Effects
for a couple of quick fixes. Cloth was ICE-based Syflex, long hair was
Kristinka. Short hair was standard Softimag hair primitives.
World Position framebuffers were very useful on this, and that's how
comp did the transition from "night" to "day" in that frame you posted.
-Tim
On 11/28/2014 4:47 PM, Jason S wrote:
Hi everyone,
A (pretty amazing) recent piece from Magnetic Dreams up on Soft.TV :o]
http://softimage.tv/yellowday-animation-highlights/
With some magic transforming desolation into ...
Allegedly done in record time! (using magical software ;-] )
--
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