Ive noticed now a couple of times when sending a mesh back into sofrimage,
that

the uv's get erased or that the vertex order, or ID is different, often
this seems to

happen regardless of what degree of manipulation i want to effect. I can't
seem to

find a reocuring reproducible source for this, with the possible exception
of dividing

the mesh, adding a sub div level, something you can do in mudbox without
any issues.

*Is there some guard, some box I can tick to tell zBrush to preserve vertex
order ? or at the very least will prompt me if a perticular manipulation is
going to break it ?*


Many thanks and a good weekend to you !

- Seb

Reply via email to