Might it be a problem with the app link ? i notice it to happen with layers as well.
On 6 December 2014 at 14:41, Andy Goehler <[email protected]> wrote: > I’ve noticed this behavior post Softimage 2010 releases. Where with the > OBJ exports the vertex order is not preserved. It caused us many headaches > and countless numbers of redoing UVs. Like you I have nothing reproduce > able, however your chances of the bug increases when you mirrored the mesh > before. It’s odd — I’ve advised my team to export to .OBJ and reimport > before rigging and UVing. It’s a Softimage bug, not ZBrush. > > Nowadays, I just import both meshes into Houdini and use the Match > topology SOP. Bingo. > > Andy > > > On Dec 06, 2014, at 11:28, Sebastien Sterling < > [email protected]> wrote: > > Ive noticed now a couple of times when sending a mesh back into sofrimage, > that > > the uv's get erased or that the vertex order, or ID is different, often > this seems to > > happen regardless of what degree of manipulation i want to effect. I can't > seem to > > find a reocuring reproducible source for this, with the possible exception > of dividing > > the mesh, adding a sub div level, something you can do in mudbox without > any issues. > > *Is there some guard, some box I can tick to tell zBrush to preserve > vertex order ? or at the very least will prompt me if a perticular > manipulation is going to break it ?* > > > Many thanks and a good weekend to you ! > > - Seb > > >

