Might it be a problem with the app link ?

i notice it to happen with layers as well.

On 6 December 2014 at 14:41, Andy Goehler <[email protected]>
wrote:

> I’ve noticed this behavior post Softimage 2010 releases. Where with the
> OBJ exports the vertex order is not preserved. It caused us many headaches
> and countless numbers of redoing UVs. Like you I have nothing reproduce
> able, however your chances of the bug increases when you mirrored the mesh
> before. It’s odd — I’ve advised my team to export to .OBJ and reimport
> before rigging and UVing. It’s a Softimage bug, not ZBrush.
>
> Nowadays, I just import both meshes into Houdini and use the Match
> topology SOP. Bingo.
>
> Andy
>
>
> On Dec 06, 2014, at 11:28, Sebastien Sterling <
> [email protected]> wrote:
>
> Ive noticed now a couple of times when sending a mesh back into sofrimage,
> that
>
> the uv's get erased or that the vertex order, or ID is different, often
> this seems to
>
> happen regardless of what degree of manipulation i want to effect. I can't
> seem to
>
> find a reocuring reproducible source for this, with the possible exception
> of dividing
>
> the mesh, adding a sub div level, something you can do in mudbox without
> any issues.
>
> *Is there some guard, some box I can tick to tell zBrush to preserve
> vertex order ? or at the very least will prompt me if a perticular
> manipulation is going to break it ?*
>
>
> Many thanks and a good weekend to you !
>
> - Seb
>
>
>

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