Angular Velocity. Take a look at this video
https://www.youtube.com/watch?v=zAx61CO5mDw

On Sat, Dec 6, 2014 at 8:42 AM, gareth bell <[email protected]> wrote:

> Hi guys,
>
> Having an issue getting my head around this.
>
> I think I want to use the formula for circular motion on this one.
>
> I've got some particles moving around in a circular motion with their
> velocity determined by a circular curve. Using circle>closest
> location>pointtangent>set velocity.
>
> This works great however it's not moving the buggers fast enough.
>
> if I multiply it by a scalar it speeds up but the circle radius increases
> which is correct according to the maths, however, I don;t want this to
> happen. I want to keep closely to the circle radius but simple speed up the
> particles moving around it.
>
> Any ideas?
>
> G
>
>
>

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