Angular Velocity. Take a look at this video https://www.youtube.com/watch?v=zAx61CO5mDw
On Sat, Dec 6, 2014 at 8:42 AM, gareth bell <[email protected]> wrote: > Hi guys, > > Having an issue getting my head around this. > > I think I want to use the formula for circular motion on this one. > > I've got some particles moving around in a circular motion with their > velocity determined by a circular curve. Using circle>closest > location>pointtangent>set velocity. > > This works great however it's not moving the buggers fast enough. > > if I multiply it by a scalar it speeds up but the circle radius increases > which is correct according to the maths, however, I don;t want this to > happen. I want to keep closely to the circle radius but simple speed up the > particles moving around it. > > Any ideas? > > G > > >

