Hi guys,
Having an issue getting my head around this.
I think I want to use the formula for circular motion on this one.
I've got some particles moving around in a circular motion with their velocity
determined by a circular curve. Using circle>closest location>pointtangent>set
velocity.
This works great however it's not moving the buggers fast enough.
if I multiply it by a scalar it speeds up but the circle radius increases which
is correct according to the maths, however, I don;t want this to happen. I want
to keep closely to the circle radius but simple speed up the particles moving
around it.
Any ideas?
G