Hi guys,

Having an issue getting my head around this. 

I think I want to use the formula for circular motion on this one. 

I've got some particles moving around in a circular motion with their velocity 
determined by a circular curve. Using circle>closest location>pointtangent>set 
velocity.

This works great however it's not moving the buggers fast enough. 

if I multiply it by a scalar it speeds up but the circle radius increases which 
is correct according to the maths, however, I don;t want this to happen. I want 
to keep closely to the circle radius but simple speed up the particles moving 
around it.

Any ideas?

G

                                          

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