Thanks Stephan,

Finally I made it with a workaround : Two render, script camera change.



2014-12-15 18:17 GMT+01:00 Stephan Haidacher <[email protected]>:
>
>  create 2 passes and render the cameras seperately?
>
>
> On 12/15/2014 12:52 PM, Manu Allasia wrote:
>
> Hi everyone !
>
>  I'm trying to render with two camera (stereo) and the hardware renderer.
> I cannot use the stereo rig
> I cannot use the camera sequencer.
>
>  So I created a group with the  two camera inside.
> In the render pass, the Pass Camera parameter is set to the camera group
> In the Render Channel Output I use this :  [Pass]_[Framebuffer]_[Camera]
>
>  When I render with MR, No problems : All the frame are write on disk
> (Left and right)
> But when I use the Hardware renderer : Only the frame for first cam are
> written.
> The calculation is done but the files are overwritten (they keep the
> filename of the first cam).
>
>  If someone can help me !!!
>
>  Cheers
>
>
>
>  Emmanuel Allasia - R&D
>   3D MatchMovers <http://www.3d-matchmovers.com/> | Gobi Studio
> <http://www.gobistudio.fr/>
> +33 663 713 381 / +33 491 088 916
>
>
>

-- 
Emmanuel Allasia - R&D
3D MatchMovers <http://www.3d-matchmovers.com/> | Gobi Studio
<http://www.gobistudio.fr/>
+33 663 713 381 / +33 491 088 916

Reply via email to