Thanks Stephan, Finally I made it with a workaround : Two render, script camera change.
2014-12-15 18:17 GMT+01:00 Stephan Haidacher <[email protected]>: > > create 2 passes and render the cameras seperately? > > > On 12/15/2014 12:52 PM, Manu Allasia wrote: > > Hi everyone ! > > I'm trying to render with two camera (stereo) and the hardware renderer. > I cannot use the stereo rig > I cannot use the camera sequencer. > > So I created a group with the two camera inside. > In the render pass, the Pass Camera parameter is set to the camera group > In the Render Channel Output I use this : [Pass]_[Framebuffer]_[Camera] > > When I render with MR, No problems : All the frame are write on disk > (Left and right) > But when I use the Hardware renderer : Only the frame for first cam are > written. > The calculation is done but the files are overwritten (they keep the > filename of the first cam). > > If someone can help me !!! > > Cheers > > > > Emmanuel Allasia - R&D > 3D MatchMovers <http://www.3d-matchmovers.com/> | Gobi Studio > <http://www.gobistudio.fr/> > +33 663 713 381 / +33 491 088 916 > > > -- Emmanuel Allasia - R&D 3D MatchMovers <http://www.3d-matchmovers.com/> | Gobi Studio <http://www.gobistudio.fr/> +33 663 713 381 / +33 491 088 916

