Some of us don't have the luxury of changing anytime soon 

-----Original Message-----
From: "Cristobal Infante" <[email protected]>
Sent: ‎12/‎26/‎2014 2:14 PM
To: "[email protected]" <[email protected]>
Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files will  
open in 2016?

who in their right mind will keep developing for softimage? wake up guys,
1-2 years from
now it will all be finished...

On Friday, 26 December 2014, Leoung O'Young <[email protected]> wrote:

>  Hopefully those guys at Redshift will continue to develop for Soft.
> It is still a fair bit of an investment to make the shift.
> But definitely we can render out images that is not possible in MR within
> the time
>
> On 26/12/2014 3:29 AM, Mirko Jankovic wrote:
>
> If there was something faster I would go to that right now :)
> So far SI is fastest.
> If there is better tool ofc will take it :)
>
>  Just it doesn't seems that way and if you loo at situation over the past
> 5 years.. not really changing in the market actually.
>
>  For me personally BIGGEST change was introduction of Redshift and GPU
> rendering finally fully usable in SI :)
>
> On Fri, Dec 26, 2014 at 9:24 AM, Angus Davidson <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>>  Currently no one can argue that SI is anything but the best from a
>> workflow point of view. What I am saying is that there will come a time
>> where that will not be enough. It will then be faster to simply get things
>> done on current software wether that be Maya , Modo or Houdini or something
>> totally new altogether.
>>
>>
>>
>>
>>  ------------------------------
>> *From:* Mirko Jankovic [[email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>]
>> *Sent:* 26 December 2014 10:06 AM
>> *To:* [email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>> *Subject:* Re: How do you guys make sure XSI files and Softimage 7.5+
>> files will open in 2016?
>>
>>  keep in mind that all the tech improvement and power that comes along
>> is nothing if you don;t have streamlined and smooth way of controlling it.
>>
>>  even tho someone would say that right Maya is "more powerful", all the
>> fancy things they keep adding and such,a nd true they do have couple nice
>> things I would love too have in SI, but it still falls behind in every day
>> work where while you truly to go around maya issues and workflow problems
>> with SI it is just pure straight work.
>>
>>  no one can argue with that really
>>
>> On Fri, Dec 26, 2014 at 6:55 AM, Angus Davidson <
>> [email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>
>>>  The main problem is purely technology doesnt sleep.
>>>
>>>  As new leap forwards in both operating systems and hardware there will
>>> come a tipping point that no matter how good Softimage is, It will just not
>>> be able to run on , or the more likely will be so outperformed by the newer
>>> software that it no longer makes financial sense to keep using it. This is
>>> especially true now that GPU processing seems to be coming into its own.
>>> Wether that be cloud based or a rack of Titans.
>>>
>>>  So the question will become not wether you can run it , but whether
>>> its worthwhile to run it.
>>>
>>>
>>>  ------------------------------
>>> *From:* Jason S [[email protected]
>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>]
>>> *Sent:* 26 December 2014 03:00 AM
>>> *To:* [email protected]
>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>>> *Subject:* Re: How do you guys make sure XSI files and Softimage 7.5+
>>> files will open in 2016?
>>>
>>>    On 12/23/14 12:15, Luc-Eric Rousseau wrote:
>>>
>>> * I don't have a library of softimage assets worth keeping,...
>>>
>>> * I have Softimage 2010 at home and it is already broken;
>>> every workflow that prompts for a file browser just hangs,
>>> and I can't fix it user-side, ...
>>>
>>> * I've tried everything already short of re-installing the OS, which I 
>>> won't do.
>>> ...
>>>
>>> * The file format is binary and practically encrypted,
>>> so only the app can load those files ...
>>>
>>> * Worse, there is a design flaw whereby the app
>>> can crash if a required plugin is not installed or has a problem while
>>> loading a scene, then there is no way to load the scene...
>>>
>>> * Safe keeping the installers is no security,
>>> they may not run at all in the future,
>>> being tangled in microsoft "MSI" installer tech and other things...
>>>
>>> * Older 32-bit Softmage installers already don't run because
>>> they have a 16-bit component which won't run on 64-bit Windows...
>>>
>>>
>>> Whew!  By the sound of that, Softimage won't be running next year!
>>>
>>> And why does Soft so often needs to be  picked-up and dusted-off from
>>> the floor (?) ;-]
>>>
>>>
>>> But sure "at some point in the future", Soft would inevitably start
>>> having issues on newer setups,
>>> when Virtual Machines would come into play.
>>>
>>> *Yet*.. when do you think would that be?
>>> Soft was certified compatibility on win8 at a very early stage of the os
>>> release,
>>> and would surely still run fine on the next OS  which is itself for some
>>> time down the line.
>>>
>>> if not also the OS after that.
>>> (os ver. coming out every couple of years, quite consitantly with 3
>>> versions back compatibility modes)
>>>
>>> So we're looking at at least 8, if not 12+ years.
>>>
>>> On top of the fact that people rarely switch to new OS'es very rapidely,
>>> like so many are on still on Win7 which many perfer to win8
>>> (new, absolutely is not always necessarily better)
>>>
>>> And there will also be the advantage of anything made to work with 2015
>>> will work as long as XSI works.
>>> (no previous version incompatability issues)
>>>
>>> And at some point, Exocortex, Mootz, and other plugins would not
>>> surprisingly become either more accessible if not free...
>>> Which would make it yet more "killer" than it already is.
>>>
>>> And if for any reason there would eventually be licensing fails, it
>>> would by then be quite legitimate to just use cracks.
>>>
>>> ________________________________________
>>>
>>> But similarly otherwise, concerning the Future,  (concerning those that
>>> can choose what they use)
>>> when would you think something will surpass SI's general strengths?
>>>
>>> And/or rather -what- will it be...
>>>
>>> If Maya could have potentially been a closer replacement overall, it
>>> would have involved making quite a few changes
>>> in areas that hasn't been touched since even before the last FXTree
>>> Update,
>>> and it would be quite unrealistic to think that such changes would ever
>>> happen.
>>>
>>>
>>> *So that leaves the introduction of new players*.
>>>
>>> May it be releases of production studio software,
>>> Pixar Premo?, .. Dreamworks Apollo?
>>> Buf's own is suppose to come at any time early this year..
>>> (any/all of which, "*production/artist friendliness*" seemed to have
>>> come -first- from the very start)
>>>
>>>
>>> Or... that some new thing comes out of the blue
>>> (not unlike the new FlowBox Comp package)
>>>
>>> Also look at Exocortex Clara.io, who made a basic yet more than just
>>> functional online DCC all within a really short time, with usability that
>>> feels alot like a hybrid or "the best of" Softimage and Max .
>>>
>>>
>>> ... it might even be a 3rd party making a DCC out of Fabric (since
>>> Fabric won't (.. ever want to compete with Maya))
>>>
>>> So who (the heck) knows.. but if you ask me, it would be pretty
>>> astonishing if some (far) more comparable options wouldn't be coming
>>> (way-way!) before Soft would actually stop running just fine,
>>> especially with just 1 (one) non-specialized/general-purpose (and rental
>>> only) DCC considered to be "HighEnd", the void is just screaming to be
>>> filled.
>>>
>>> ____________________________
>>>
>>> *But until then,* concerning longevity, we recently spoke of Eddie, but
>>> this all SO reminds me of exactly EDDIE.
>>>
>>> Where we only realized how good it was until...  well at least Windows
>>> is unlikely to go bottom-up anytime soon.
>>>
>>> With a feature-set and/or subtle qualities that made it YEARS before
>>> it's time.
>>>
>>> Enough to make me say..
>>>  << Would love to use it on a box with more than 500mb of ram :)
>>> (and higher than 8 bit depth) >>
>>>
>>> Well, it seems that it did have 16bit depth..
>>>
>>>
>>> Also,
>>>    Softimage Eddie supports network batch rendering, 32- and 64-bit
>>> multi-processing, and an open plug-in architecture for custom tools.
>>>
>>> So on a fast machine with not even that much ram, (after all this time)
>>> I would have choosen Eddie as it was,
>>>   *definitely* over Shake, AfterEffects (then -OR- now),
>>> and .. also over Nuke today?
>>> Well it would actually be a hard decision(!) only because of floating
>>> point.
>>> (only for when dealing with values going over "1", in which simple
>>> tricks can be used to easily go without, similar to using Photoshop in 16
>>> bit mode)
>>>
>>> Meaning, it would not be by nostalgia that would make the decision hard,
>>> it would be because it was really quite exceptionally Streamlined,
>>> Efficient, Straight-Forward and very advanced.
>>>
>>>    ________________
>>>
>>> Apart from the things previously mentioned, it also had color matching
>>> tools that  with a few clicks,
>>> whatever you were integrating simply fit with your backbgound.
>>>
>>> An NLE timeline (3.5) where you could sequence comp trees together,which
>>> is another thing that Nuke only very recently finally had.
>>>
>>> Nuke now has a pretty good Vector paint, but Eddie's paint would still
>>> be way(!) more sophisticated hands down, it was an entire program on it's
>>> own.
>>>
>>> And memory management was remarkable (by sheer necessity back then)
>>>
>>> You would work with 2k plates with trees spanning several pages, and it
>>> would constantly save caches, flush, and go-on with a couple other nodes..


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