For a start you could take a look inside the flow-along-curve compound and just
turbulize the direction slightly.
I made a quick test with this:

just added the turbulize and normalize node. And the compound is set to
"maintain speed". If you want the speed turbulized as well you have to make
changes accordingly.
Hope that helps!
Thomas




> David Rivera <[email protected]> hat am 2. Januar 2015 um 17:55
> geschrieben:
>
>
>
> Hello, I noticed long ago there was a post trying to turbulize particle
> velocity on a flow curve ICE setup.
>
> I'm trying to create a random movement of the particle while it's moving on
> the flow along curve node.
>
> What I did was to: get particle velocity, multiply it to a turbulize node and
> plug the result to a set particle velocity injected to emmit from grid execute
> port.
>
> This makes the particle go to random places emmited from the grid. But if I
> plug a flow along curve on the ice node, executing itself for every frame,
> then It is not random anymore because the flow along curve overrides the
> trajectory of the particle.
>
> The effect that I'm trying to accomplish is this: the particle should
> turbulize it's velocity while still flowing along the curve, but the turbulize
> factor that was multiplied should be (divided?) by the same amount it
> offsetted so it can go back (or oscilate) between it's original position and
> offset.
>
> I was checking out some of the functions for math on the set expression
> parameter menu for regular objects, and I thought to translate the oscilate
> function to ICE, but I have no idea where to tweak the flow along curve to
> achieve such effect.
>
> Could someone lend me a hand on this, please? :)
>
> Cheers.
>

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