Wowooooowww!! Thank you!! Behaves exactly as I had it on mind. 

Cheers.

David.


------------------------------
On Fri, Jan 2, 2015 12:18 PM ECT Thomas Volkmann wrote:

>For a start you could take a look inside the flow-along-curve compound and just
>turbulize the direction slightly.
>I made a quick test with this:
>
>just added the turbulize and normalize node. And the compound is set to
>"maintain speed". If you want the speed turbulized as well you have to make
>changes accordingly.
>Hope that helps!
>Thomas
>
>
>
>
>> David Rivera <[email protected]> hat am 2. Januar 2015 um 17:55
>> geschrieben:
>>
>>
>>
>> Hello, I noticed long ago there was a post trying to turbulize particle
>> velocity on a flow curve ICE setup.
>>
>> I'm trying to create a random movement of the particle while it's moving on
>> the flow along curve node.
>>
>> What I did was to: get particle velocity, multiply it to a turbulize node and
>> plug the result to a set particle velocity injected to emmit from grid 
>> execute
>> port.
>>
>> This makes the particle go to random places emmited from the grid. But if I
>> plug a flow along curve on the ice node, executing itself for every frame,
>> then It is not random anymore because the flow along curve overrides the
>> trajectory of the particle.
>>
>> The effect that I'm trying to accomplish is this: the particle should
>> turbulize it's velocity while still flowing along the curve, but the 
>> turbulize
>> factor that was multiplied should be (divided?) by the same amount it
>> offsetted so it can go back (or oscilate) between it's original position and
>> offset.
>>
>> I was checking out some of the functions for math on the set expression
>> parameter menu for regular objects, and I thought to translate the oscilate
>> function to ICE, but I have no idea where to tweak the flow along curve to
>> achieve such effect.
>>
>> Could someone lend me a hand on this, please? :)
>>
>> Cheers.
>>

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