Wowooooowww!! Thank you!! Behaves exactly as I had it on mind.
Cheers. David. ------------------------------ On Fri, Jan 2, 2015 12:18 PM ECT Thomas Volkmann wrote: >For a start you could take a look inside the flow-along-curve compound and just >turbulize the direction slightly. >I made a quick test with this: > >just added the turbulize and normalize node. And the compound is set to >"maintain speed". If you want the speed turbulized as well you have to make >changes accordingly. >Hope that helps! >Thomas > > > > >> David Rivera <[email protected]> hat am 2. Januar 2015 um 17:55 >> geschrieben: >> >> >> >> Hello, I noticed long ago there was a post trying to turbulize particle >> velocity on a flow curve ICE setup. >> >> I'm trying to create a random movement of the particle while it's moving on >> the flow along curve node. >> >> What I did was to: get particle velocity, multiply it to a turbulize node and >> plug the result to a set particle velocity injected to emmit from grid >> execute >> port. >> >> This makes the particle go to random places emmited from the grid. But if I >> plug a flow along curve on the ice node, executing itself for every frame, >> then It is not random anymore because the flow along curve overrides the >> trajectory of the particle. >> >> The effect that I'm trying to accomplish is this: the particle should >> turbulize it's velocity while still flowing along the curve, but the >> turbulize >> factor that was multiplied should be (divided?) by the same amount it >> offsetted so it can go back (or oscilate) between it's original position and >> offset. >> >> I was checking out some of the functions for math on the set expression >> parameter menu for regular objects, and I thought to translate the oscilate >> function to ICE, but I have no idea where to tweak the flow along curve to >> achieve such effect. >> >> Could someone lend me a hand on this, please? :) >> >> Cheers. >>

