You either calculate your UV's per particle instance:
http://www.si-community.com/community/viewtopic.php?f=15&t=257

Or you use a different method were you deform geometry instead of
instancing.
http://www.gustavoeb.com.br/mtools/documentation/#special-cases-16

Never heard of camera projection techniques which work together with
particles.

2015-01-07 18:59 GMT+01:00 Chris Marshall <[email protected]>:

> Hi,
> I'm trying to use textures on ICE particles, instanced objects possibly,
> and I don't have anything particular in mind for the end result so wanted
> to try camera projecting onto the particles. I can't get this to work as
> it's applying the texture on each instance as a whole. But there's a
> compound called Set Texture Projection Camera which sounds like it might do
> something interesting, but I can't figure out how to use it. Anyone used
> that before?
>
> Thanks a lot
>
> Chris
>
>

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