You either calculate your UV's per particle instance: http://www.si-community.com/community/viewtopic.php?f=15&t=257
Or you use a different method were you deform geometry instead of instancing. http://www.gustavoeb.com.br/mtools/documentation/#special-cases-16 Never heard of camera projection techniques which work together with particles. 2015-01-07 18:59 GMT+01:00 Chris Marshall <[email protected]>: > Hi, > I'm trying to use textures on ICE particles, instanced objects possibly, > and I don't have anything particular in mind for the end result so wanted > to try camera projecting onto the particles. I can't get this to work as > it's applying the texture on each instance as a whole. But there's a > compound called Set Texture Projection Camera which sounds like it might do > something interesting, but I can't figure out how to use it. Anyone used > that before? > > Thanks a lot > > Chris > >

